Post your pics of mods in beta, or pictures that do not have a mod associated with them.
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Mon Feb 26, 2007 5:22 pm
my floors dont arc that way when i make them.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Mon Feb 26, 2007 5:42 pm
Its the FOV... Make it less...
Dojorkan
Posts: 1084 Joined: Sun Jan 30, 2005 7:54 am
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by Dojorkan » Tue Feb 27, 2007 4:53 am
turk645 wrote: my floors dont arc that way when i make them.
Depends how close you are.
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Tue Feb 27, 2007 4:56 am
actually it is because of the settings i use. I made one that did have a curve and changed a few settings and it got rid of it.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
DRL333
Posts: 1668 Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!
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by DRL333 » Tue Feb 27, 2007 5:02 pm
GametagAeonFlux wrote: The first two are rather awesome.
Valve > Bungie
Making abstract graphics again and better than ever!
TomClancey
Posts: 2565 Joined: Sat Jan 28, 2006 6:49 am
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by TomClancey » Tue Feb 27, 2007 5:22 pm
GametagAeonFlux wrote: The first two are rather awesome.
I hate to quote after he's been quoted twice, but Qft!
SuperCommando
Posts: 448 Joined: Thu Jan 04, 2007 1:53 pm
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by SuperCommando » Tue Feb 27, 2007 6:47 pm
GametagAeonFlux wrote: The first two are rather awesome.
^ Click to get to the coolest site ever!
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Tue Feb 27, 2007 6:49 pm
It tired a high res too
Not Removing This
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
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by kibito87 » Wed Feb 28, 2007 5:19 am
wow cptn, that hi res picture looks incredible. Noooiiice!
Snave
Posts: 1161 Joined: Sun Jul 25, 2004 5:46 am
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by Snave » Wed Feb 28, 2007 5:26 am
Nice 'Battle Scene' Dojorkan
I know how much of a pain in the ass they are, unfortunately hehe.
Looks like a cool mod CptnNsan0, keep up the good work.
T1xAnton
Posts: 1213 Joined: Sat Mar 25, 2006 8:54 pm
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by T1xAnton » Wed Feb 28, 2007 6:34 am
Snave wrote: Nice 'Battle Scene' Dojorkan
I know how much of a pain in the *** they are, unfortunately hehe.
Looks like a cool mod CptnNsan0, keep up the good work.
That mod is Sentinel Base 2 by xHeadshotmastax...lol. If it's not it sure fooled me. And those high-resolution picturs up there sure do look nice. Especially the space scene.
Accept Change.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Wed Feb 28, 2007 12:45 pm
yea its sentinal base 2
Not Removing This
vinnyt123n
Posts: 35 Joined: Sat Feb 10, 2007 10:19 am
Location: do u honestly think im gonna tell u
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by vinnyt123n » Wed Feb 28, 2007 1:28 pm
here sre some pics i took of some mods i found
Attachments
Picture 23.png (784.69 KiB) Viewed 846 times
Picture 13.png (460.71 KiB) Viewed 840 times
T Beezie
Posts: 584 Joined: Sun Dec 11, 2005 7:59 pm
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by T Beezie » Wed Feb 28, 2007 3:33 pm
Hi_Rez FTW!
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Wed Feb 28, 2007 4:03 pm
Coagulation bitmaps on BM ftw?
This collaboration is not endorsed by Halomods
Technically its only me animating though