3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Hawaiian Modder




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Post by Hawaiian Modder »

First rig.
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Thanks lej for the sig.
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antszy101




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Post by antszy101 »

The hand positions would make more sense if he was holding an old western gun.
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Hawaiian Modder




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Post by Hawaiian Modder »

Yeah, the left hand was giving me issues so I just threw it back there. >_>
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Thanks lej for the sig.
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Ephrum




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Post by Ephrum »

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Still gotta work on the eviornment and such, but it's getting there :)
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Post by Jordan »

The cliffs look like bad leather.
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Post by Ephrum »

Yeah haha... I hate the way they look too, gotta work on that lol.

*Edit*

Arrgg... this is taking crazy-long lol...

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Post by Jordan »

It's getting there... the lighting is just weird in some places.
What did you use to extract the BSP with correct UVWs?? :)
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Darco




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Post by Darco »

entity, and the uv's have been manually flipped.
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=[
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Post by GametagAeonFlux »

The bumps go from looking way too strong/ugly on the sniper tower to seemingly nonexistant. :?
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Post by Ephrum »

Jordan wrote:It's getting there... the lighting is just weird in some places.
What did you use to extract the BSP with correct UVWs?? :)
You just flip the V and W's 180 degrees (I think it's those two lol?? I haven't gotten much sleep... it's the bottom two...)

But yeah haha... stilllllll messing around... but it's definatly improving (even more so since that post up there arggg...) But yeah lol, I'm glad I finally 'figured out' that all the bitmaps needed was to be flipped 180 degrees in two spots... makes this shit muuuuch more simple haha.
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Post by Tain7ed »

Hey guys heres my latest. Whatcha think?

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and the wall texture is temporary.
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Darco




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Post by Darco »

im not really sure what is going on at the moment your render, but your materials need some work. if you want me to help you with them send me an IM on aim sometime.
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Post by Veegie »

I don't even understand what is going on.
Everything in that scene looks horrible so far.
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Post by Ephrum »

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Post by Jordan »

The bumps look really weak.
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Darco




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Post by Darco »

set the bump level to 100 or so.
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Post by Ephrum »

I fixed it already lol... sooorry haha. I had so many materials going on in so many places, I got lost. But yeah, I fixed it, and I fixed the detail map on the Main Cell's exterior... I had to switch it over to the 'concrete_poured' one...
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Post by Chief Cow »

textures need some details
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Post by Ephrum »

Chief Cow wrote:textures need some details
Those are the detail maps for Lockout lol... if you don't believe me you're free to go into a game and take a look haha... (that's what I was doing while I was setting up the textures)...

but anyway... blaahh... needs photoshop work... too lazy to do it right now...

Click for the biiiig ones... (these shots are cropped)

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Post by Chief Cow »

Never played halo2, woudln't know, might want to add some better ones though
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