space walk

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mr_penguin





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space walk

Post by mr_penguin »

this is my first time building a map with machs. this is only space walk 1.0 so I'm still not completely done with it but this only half of what I'm doing! :D
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space_walk_1.rar
serenity patch apply to gemini
(3.52 MiB) Downloaded 39 times
space walk-2.png
space walk-2.png (480.04 KiB) Viewed 1670 times
space walk-1.png
space walk-1.png (430.08 KiB) Viewed 1669 times
Your mom became oversized. Please make your mom smaller before reposting. :shock:
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mitch171292





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Post by mitch171292 »

looks good :D
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Dootuz





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Post by Dootuz »

Like it!
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Tural: Conversation over.
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DemonicSandwich




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Post by DemonicSandwich »

Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
mr_penguin





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Post by mr_penguin »

demonicsandwich wrote:Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)
If you read up top I said that it wasn't complete yet
I am going to use the sky from midship
Your mom became oversized. Please make your mom smaller before reposting. :shock:
Infern0 wrote:You just shave the excess bush and burn the leftovers.
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T Beezie




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Post by T Beezie »

demonicsandwich wrote:Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)
and then add Four Pelicans, Eight Banshees, and a few strategically placed Rocket Launchers.
And then you got my DL. ;)
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Th2mods
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Post by Th2mods »

nice work man keep it up. this is something that you would see on killtrocity or something

also make the structure of the map more unique. cuz from the looks of it, it looks like both the bases are the exact same except reversed
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latinomodder





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Post by latinomodder »

T Beezie wrote:
demonicsandwich wrote:Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)
and then add Four Pelicans, Eight Banshees, and a few strategically placed Rocket Launchers.
And then you got my DL. ;)
Then rename it too aerial 3
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newbymodder




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Post by newbymodder »

i like it.
TH2MODSoULMBoCOM i thought most maps are like that?? Aerial is like that and its an awesome map if u have lots of people playing on it
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halo0001





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Post by halo0001 »

wow very nice mod i like it, i may actually dl this later, btw theres no lag is there u did fix all that didnt u
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MikeFez





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Post by MikeFez »

:shock: :D

Thats all.
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MilyardoX2




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Post by MilyardoX2 »

I saw this in the pictures section, this looks good. remides me of aerial(but most all flat mach mods do these days)
Nice job
boomer3bs





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its good

Post by boomer3bs »

ok i looked at it in entity bsp viewer why do you have everbody spawn at the bottom
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Th2mods
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Post by Th2mods »

Permissions to edit this to my liking
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Damn! That's a big Map.




I like it. :wink:
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newbymodder




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Post by newbymodder »

its really good for the base of an awesome mod mabey some new modeling for a banshee idk just assuming what might be coming when you finish it completely
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DemonicSandwich




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Post by DemonicSandwich »

TH2MODSoULMBoCOM wrote:nice work man keep it up. this is something that you would see on killtrocity or something
This may have a good chance of making it into Killtrocity 3.
*When finished that is*
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Pyroman »

demonicsandwich wrote:
TH2MODSoULMBoCOM wrote:nice work man keep it up. this is something that you would see on killtrocity or something
This may have a good chance of making it into Killtrocity 3.
*When finished that is*
Yea...think about it bro...

Faisal (Headshot) has stopped modding. I haven't seen TFD in some time. Unless someone worthy can take it under their belt, I strongly doubt that there will even be a Killtrocity Mappack III.
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Listen to Protest the Hero.
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Post by StalkingGrunt911 »

Pyroman wrote:Yea...think about it bro...
Faisal (Headshot) has stopped modding. I haven't seen TFD in some time. Unless someone worthy can take it under their belt, I strongly doubt that there will even be a Killtrocity Mappack III.
Yeah, I agree. I don't think it will happen either and I don't think there should be one coming out yet it seems a little too earlier.
Anyways, looks very big, does it at least have all the objective spawns working etc?
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slugggggg
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Post by slugggggg »

In regards to a Killtrocity III, I should like to announce that I am designing several maps to be considered. I don't think they suck. Cheers!
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