Editing Objects in BloodGulch

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flechette





Posts: 14
Joined: Sat Oct 18, 2003 4:51 pm

Post by flechette »

There is PROBABLY an On/Off byte somewhere, but heck if I know where. Seeing as at the start of a game you don't have one until it's turned on, and during opening sequences there isn't one. nor is there one while you are dead.

Of course, they could just all be instances of cameras being used instead of the player character. I dunno, but I bet a good place to start would be a10.map...

-flech
icanttype




Socialist Golden Age Magic Era

Posts: 41
Joined: Wed Sep 17, 2003 7:51 am

Post by icanttype »

what you are tlaking about is HUD (heads up display) and you have to replace bitamps and stuff to get it to work
BMS1





Posts: 54
Joined: Mon Oct 27, 2003 6:10 pm

Editing Objects in BloodGulch

Post by BMS1 »

Can you reshape objects in bloodGulch? For Example In SparkEdit I want to use the boulders to build a floating platform to snipe from. But first I would like to use my hex editor to streach the boulders then I was thinking about makeing them invisible. Does anyone have any ideas on how this can be accomplished? I have a few ideas, but any help would be appreciated.
Devanstator





Posts: 34
Joined: Sun Nov 02, 2003 12:09 am
Location: British Columbia
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Post by Devanstator »

I have just completed my "Cameraman" mod which removes important parts of the HUD from the screen. You can't see the ammo indicators, the aiming reticle, or the MC's hands.

This is the perfect mod for making movies and you can get the ppf patch from my site here.
On a pale horse with other allusions...

Make full-screen movies, get the cameraman ppf here.
Wraith





Posts: 181
Joined: Wed Oct 15, 2003 2:48 pm

Post by Wraith »

Devanstator wrote:I have just completed my "Cameraman" mod which removes important parts of the HUD from the screen. You can't see the ammo indicators, the aiming reticle, or the MC's hands.

This is the perfect mod for making movies and you can get the ppf patch from my site here.
Sorry if this is a bit harsh, but I couldn't resist.

Image
Devanstator





Posts: 34
Joined: Sun Nov 02, 2003 12:09 am
Location: British Columbia
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Post by Devanstator »

Hey, you try making this mod. Do you have a better idea? There's no suggestions on this page that will work.
This is what the man asked for, and this is what I gave him.
On a pale horse with other allusions...

Make full-screen movies, get the cameraman ppf here.
[users]samdaman





Posts: 16
Joined: Wed Nov 05, 2003 12:15 am
Location: Adelaide, Australia

Post by [users]samdaman »

lol wraith that was a bit overboard :lol:
anyway thats some good work Devanstator has done and also he at least gave morphias_22 an answer
~samdaman~
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

Well yes you could mess around with them... But you also need to change the collision model too... Or some of the parts of the rock will be ummm... What's the word word. Not thier sort of....
I don't understand your idea of humor... But it sickens me <_<
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