Model injection
Model injection
I need help with model injection
i want to know how you can use 3ds max to edit models
and how to skin them with UVW mapping correctly
i want to know how you can use 3ds max to edit models
and how to skin them with UVW mapping correctly
- DemonicSandwich
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- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
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You can edit them the same way as pretty much any modeling program.wexican wrote:no i know how to model i just need to know how to use 3ds max instead of milk shape cuz when i try to inject a (.OBJ) it gives me an error message
BTW, what app are you using to inject the models?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
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- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
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Here is a download for Entity v1.3
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
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- Joined: Sat Sep 30, 2006 6:10 pm
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You can use this tutorial for that.wexican wrote:now i need help on how to inject a model with entity

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
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This tutorial explanes the bumpmapping process.wexican wrote:thnx man but how do u make bump map?
After making your bumpmap, clone a camo image such as the battle_rifle_camo then inject your new bumpmap into it.
Then go to the shader that uses the bumpmap that you wanted to edit/change and change the bumpmap indent to your new bumpmap.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
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No, you can use the same model for both first and third person perspectives.wexican wrote:for injecting guns do i have to have 2 different kind one for first person and one for third/on the map??
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit