BlueStreak v1.01 error

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lock3d





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BlueStreak v1.01 error

Post by lock3d »

Sometimes I get this error when trying to export models, sometimes not, I can't figure out how to trigger it or how to fix it. What is it complaining about anyways?
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TomClancey





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Post by TomClancey »

What is the error? None of use are psychic so we can't some how conjure up what your error is, post the last entry in your debug.txt that has the error in it.
lock3d





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Post by lock3d »

It displays a pop-up message with the title MAXScript Rollout Handler Exception and it says: --Unknown property: "name" in undefined.
I don't know where the debug.txt is, but in blue on the bottom left of the gmax window is says -- totalCount: undefined.
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Post by TomClancey »

Is your level linked to a box named "frame"?
lock3d





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Post by lock3d »

Yes, "frame" and the main level is named "level"
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Post by TomClancey »

do you have a material named +sky?
lock3d





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Post by lock3d »

Yes, I do. it turns out that I only get the problem when I apply my multi-material with the ground and sky. Also, in my maps, the ground never shows up, the whole level is just the sky.
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Post by OozyGorilla »

lock3d wrote:Yes, I do. it turns out that I only get the problem when I apply my multi-material with the ground and sky. Also, in my maps, the ground never shows up, the whole level is just the sky.
You have to run radiosity for it to show up. Push ~ (to the left of the number 1(hold shift)). Then type "radiosity_quality 0" and then "radiosity_start" (minus the quotes). Then, when the numbers reach 0, type "radiosity_save"
lock3d





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Post by lock3d »

I'll try doing the radiosity in Sapien, I've been doing it in Tool. I stil don't know though why I'm getting this error from BlueStreak.
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Post by OozyGorilla »

I get it too. It makes me mad because I can't export a couple of my scenery things I want to put in my map.

Anyone with an answer to the "name undifined" problem, please post it.
lock3d





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Post by lock3d »

Well, I guess I can live with the export problem. However, my ground texture still isn't showing up, even when I ran radiosity in Sapien.
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Post by striderdude »

Your levels name in Gmax should be "skybox" instead of "level"
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PreventThis





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Post by PreventThis »

ive had that error before and it was because 1 polygon in my map wasnt textured so i had to go back and put the material on it, and then it worked. Im not for sure but it might have made a debug.wrl file you can import into 3ds, im not sure on that i know you can do that for the degenerate triangle or bad uv's error, but i guess its worth a try.
lock3d





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Post by lock3d »

striderdude wrote:Your levels name in Gmax should be "skybox" instead of "level"
That's what the problem was, I named the main part "skybox" and I didn't get the error anymore, thanks striderdude. The ground still isn't visible, and I have run radiosity. Every time I do something in tool, it says: Couldn't read map file './toolbeta.map' Could this have something to do with it?
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Post by PreventThis »

no it gives everyone that anytime you compile something.
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Post by lock3d »

Oh, ok, because in the tutorial that comes with the HEK it doesn't show it. Since that's not the problem, what could be keeping the ground from showing up?
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