What's to come...maybe.

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Pyroman




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Post by Pyroman »

Last teaser for the night before I go to a bud's house.

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<3 Dec's model.
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Post by halo0001 »

OMFG thx dude plz release
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Post by DWells55 »

Extract the skybox and textures from the original and use them. Obviously you might have to do a bit of modification to both of them. Custom bumps and shaders to match the original map would be nice too.

Oh yes, and the M6D must be brougth back and must be exactly the same as the Halo 1 M6D. Same range, RoF, and the good old TSK. The pistol made Hang 'em High what it was.
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Post by ScottyGEE »

I disagree with your last statement.
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Post by DWells55 »

I disagree with your disagreement.

I was a pistol fiend. The pistol is what made Halo for me. Having that with the AR was just the perfect spawn weapon layout, if you played your cards right, they gave you a fighting chance in even the most desperate of situations. All my memories of Hang 'em High generally involve someone getting three-shotted. Ahhh.... good times.
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Post by JesseCuster »

Hey Pyro, its been a while, but good to see u keeped it up...

thats a awesome work, u defently rock this ****........*thumbs up*

Hope someone can make i perfect to play..... :wink:
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Post by MasterChief2829 »

Yeah Hang em High wouldn't covert to well into Halo 2. You need the Halo weapons. At least the M6D.

Then again, we do have the Battle Rifle...
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Post by CDK908 »

lol i see coagulation in the background. can we get out of there? it'll totally awesome if you could.
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Post by Geo »

...

They go through all this effort of getting a 'Halo 1 BSP' into Halo 2, and you want to get out and walk around Coagulation?
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Post by -DeToX- »

Hey Pyro if you need help with custom Collision/Phmo you can holla at me.

Though I'll tell you now, its not a walk in the park.
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Post by newbymodder »

cool hang em high yes nice
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Post by Pyroman »

JesseCuster wrote:Hey Pyro, its been a while, but good to see u keeped it up...

thats a awesome work, u defently rock this ****........*thumbs up*

Hope someone can make i perfect to play..... :wink:

I'm gunna be getting some help on this one from some people so we can make this as perfect as ever.


And yes, I will try my hardest to recreate the H1 pistol Dwells. Same with the AR. And shotty...and all the other weapons... :cry: :?
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Post by turk645 »

looks real good. How did you fix the model so it doesnt have those anoying lines? Tell me your secret.
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Re: What's to come...maybe.

Post by Dootuz »

Ill help is it real BSP collsion or just machs?
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Post by xlRainlx »

If you want I can use some of my model magic and help you out. >.>
I've made some recent updates to the ar that im sure would be pretty cool.
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Post by Dootuz »

!!!!!!!!!!!!! Theres a pictures froum lol.

And just saying do the little toombsones have collsion? Cuase if there just machs well it might not come out that good :(
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Post by warlord »

why not uvw the model if its a model injected over a mach and then you can skin it to a huge res making it look better.
looks good so far though.
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Post by halo0001 »

lol that last pic says im playing :wink: jk
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Post by Pyroman »

warlord wrote:why not uvw the model if its a model injected over a mach and then you can skin it to a huge res making it look better.
looks good so far though.
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That's why. :?
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Post by DemonicSandwich »

Damm, that may take a while to fully skin that UV Map.
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