Falling out of pelicans...

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
Jabba





Posts: 10
Joined: Sat Jan 31, 2004 7:46 pm

Falling out of pelicans...

Post by Jabba »

So after playing Mono's AoTCR mod I thought to my self...man I wish I could just dive out of the pelican and float down to the ground. So I've been racking my brain as to how this would be possible. I was thinking maybe I could use the effect of the gravity lift....It just dropped those covie bastard's nice and softly. I'm trying to figure out a way to do this with the available tools, but I am no l33t modder. If yall got any suggestions,flames, or solutions let me know.
Hunter_Killers





Posts: 17
Joined: Mon Mar 08, 2004 9:01 am

Post by Hunter_Killers »

You can change globals\falling and globals\distance damage to 0 under Damage in HMT then you can fall and not die.
DM01





Posts: 156
Joined: Tue Mar 23, 2004 4:51 pm
Location: Colorado Springs, CO
Contact:

Post by DM01 »

or go under bipeds and select immune to falling.
Don't use animated avatars!
VGChampion





Posts: 133
Joined: Sun Nov 30, 2003 4:52 pm

Post by VGChampion »

I think he is trying to get it so it doesn't hurt you from falling from the pelican only. So if you fall off a cliff you could die but if you fall from a pelican you don't die.
Signature exceeded 500x120 pixels.
CSW_Jakkle





Posts: 154
Joined: Mon Apr 05, 2004 6:50 pm
Contact:

Post by CSW_Jakkle »

i think he had something going there with that gravi lift. Maybe you could make an invisible one that is constantly following around the pelican on a location on the ground. or is the lift from above? i cant remember. then again, ive never seen the code for the lift, so nvm!
Khane





Posts: 66
Joined: Wed Jan 21, 2004 5:20 pm

Post by Khane »

how about you tamber with the damage so you get it to a point where you don't die from a pelican hard landing, but you do die from a fall drom a cliff, you know, moderation.
Jabba





Posts: 10
Joined: Sat Jan 31, 2004 7:46 pm

what i'd like

Post by Jabba »

i'd think it be great if you could do like they do in BF1942. You jump out and have to press a button to open a chute..or activate a grav lift. I know I can turn damage from falls down or off but then people could just jump from any height without worry. I can't find any info on the grav lift either except for particle effects. I'm still working on it though.
sharkface217





Posts: 377
Joined: Tue Jan 27, 2004 3:46 pm

Re: what i'd like

Post by sharkface217 »

Jabba wrote:i'd think it be great if you could do like they do in BF1942. You jump out and have to press a button to open a chute..or activate a grav lift. I know I can turn damage from falls down or off but then people could just jump from any height without worry. I can't find any info on the grav lift either except for particle effects. I'm still working on it though.
That cool, but they already made a mod like this. Nealy every Pelican/Death Island Dedicated server had like immune to falling, so that para-drops were possible (and wicked-ass awesome!).
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

The grav list is just droping bipeds with modded phisics. If you look at the grav pad in SE there are AI spawns everywhere. It would of been a cool idea.
Jabba





Posts: 10
Joined: Sat Jan 31, 2004 7:46 pm

I've figured something out..

Post by Jabba »

Well I gave up on the grav lift, instead I turned my plasma pistol into a sorta jet pack. I just increased the force/stun settings of it so that when you jump out of a pelican you can just keep firing at the ground and you have a nice soft landing. Only thing i had to turn off was the thing that caused you to die after falling a certain distance.


P.S. I'm now thinking of a way to make the flamethrower my jet pack.
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

change all teh bitmaps to cryo glass, and find some way to make the flames go downward, like increasing the gravity multiplier or something...
This post printed on 100% recycled electrons.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Speaking of falling...how can you make things die on impact, not after falling a certain distance?
Hunter_Killers





Posts: 17
Joined: Mon Mar 08, 2004 9:01 am

Post by Hunter_Killers »

Maybe by only setting distance to 0 damage.
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

The Gravity Lift is part of the BSP, so it can't be added to the Pelican.
Jabba





Posts: 10
Joined: Sat Jan 31, 2004 7:46 pm

Jetpack

Post by Jabba »

Well I've turned the flamethrower into a sorta jetpack. My goal now is to find a way to make the flame shoot straight down so you don't have to look at the ground. I've tried increasing the wieght and a few other things but still no luck. Once I get that figured out I'd like to remodel the flamer to make it look more like a jetpack..maybe even make it so it goes on you back :roll: Anyway if you've got a solution to my flamer problem post it here.
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

Hunter wrote:Speaking of falling...how can you make things die on impact, not after falling a certain distance?
you have to make the impact damage really high, and changing the falling damage to 0.
This post printed on 100% recycled electrons.
maxipulhalo2





Posts: 162
Joined: Mon Mar 01, 2004 1:51 pm
Location: Somewhere, I forgot.
Contact:

Post by maxipulhalo2 »

For the flame thrower jetpack, I think that you might be able to do it if you played around with spread. Thats the only way I see on how to do it.
Post Reply