Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Darco
Posts: 1299 Joined: Sun Apr 16, 2006 12:03 pm
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by Darco » Wed Feb 14, 2007 8:22 am
yes. if you give the model the unwrap uvw then save/load
=[
neodos
Readers Club
Posts: 1394 Joined: Thu Aug 12, 2004 11:57 am
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by neodos » Wed Feb 14, 2007 9:07 am
Nice! thank you, unwrap uvw worked fine
Thank you very much, haha now i can work on my render
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Wed Feb 14, 2007 10:03 am
Hey I got alot of help from darco so here's my latest stuff.
I need help with the primary and secondary color stuff.
(Legs look messed up)
And A hog I did for fun. =p
(Yeah the windshield reflection map is wrong)
Also Darco get on aim >_<.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Wed Feb 14, 2007 10:12 am
WIP for my up-coming video project... needs work I know (like everything else lol)
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Wed Feb 14, 2007 10:15 am
That looks pretty cool, I had a similar idea.
You got AIM, because you look like you could help me out a little?
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Wed Feb 14, 2007 10:26 am
Hawaiian Modder wrote: That looks pretty cool, I had a similar idea.
You got AIM, because you look like you could help me out a little?
Yupp, MeddiePie99 hit me up.
Darco
Posts: 1299 Joined: Sun Apr 16, 2006 12:03 pm
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by Darco » Wed Feb 14, 2007 12:20 pm
ephrum the tread is backwards. and ive been on aim, just not when you are.
=[
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Wed Feb 14, 2007 1:15 pm
Darco wrote: ephrum the tread is backwards. and ive been on aim, just not when you are.
Son of a lol... I gotta change that haha, I didn't even notice
A1M4TH3H3AD
Posts: 93 Joined: Wed Sep 13, 2006 3:07 pm
Location: In the bushes outside the Whitehouse
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by A1M4TH3H3AD » Wed Feb 14, 2007 2:10 pm
Ok i've been looking into platt's tut and i'm at the part where he attaches the bones to the model, i have my bones where i want but his tut just doesn't get detailed enough for me at this point. So any further explanation would be great!
TY
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
Albert Einstein
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Wed Feb 14, 2007 6:28 pm
Go to
www.yayap.com and look at the rigging tutorial. It's done with gmax but it's pretty much the same. At the end, Doc included a section on using weighted verticies, do that instead of using the balloons.
0mfc0
Posts: 218 Joined: Sun May 07, 2006 11:10 am
Location: Indiana
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by 0mfc0 » Wed Feb 14, 2007 10:17 pm
Just got 3DS MAX 9, messing with it. Anyone else got it?
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Wed Feb 14, 2007 10:22 pm
0mfc0 wrote: Just got 3DS MAX 9, messing with it. Anyone else got it?
lol... most of us have some version of 3DSM... altho I believe that most of the guys in here who are good are using 7/8...
I on the other hand, am using 9 lol
0mfc0
Posts: 218 Joined: Sun May 07, 2006 11:10 am
Location: Indiana
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by 0mfc0 » Wed Feb 14, 2007 10:24 pm
I know most people have 3DS Max i was just seeing who had 9 so far.
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Thu Feb 15, 2007 5:27 am
I'm using 9, but I don't see the difference from 8.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
Chief Cow
Posts: 170 Joined: Sun Feb 29, 2004 10:18 am
Location: Missouri, United States
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by Chief Cow » Thu Feb 15, 2007 5:03 pm
alot of the improvements in 9 are in mental ray renderer
Eat more chicken
TomClancey
Posts: 2565 Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:
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by TomClancey » Thu Feb 15, 2007 7:41 pm
Some more improvents are much with rendering, and the hair modifier.
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Thu Feb 15, 2007 9:35 pm
Well... seeing as how I'm mainly creating these models to use along-side of Halo 2 footage... I figured I'd back-track and actually make an attempt at getting the MC-in-game look...
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Fri Feb 16, 2007 11:46 am
Visor is too dull.
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Fri Feb 16, 2007 11:52 am
Better?
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Fri Feb 16, 2007 7:17 pm
Maybe mask it off?