mod idea

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shadowbob





Posts: 38
Joined: Mon Jun 26, 2006 8:49 pm

mod idea

Post by shadowbob »

i am posting this as an idea for a mod. i dont have the skill to make this but maby someone else does.

The Map - coag

The Idea - a midevil theme, turn the bases into castles with a gate over the entrence(maby the one form zanzabar). make the castel a multi story castel with actual rooms. I was thinking that someone could use something form campaign as building blocks for the castel (seeing as you would kinda have to build it).

Wepons - um...maby a bow, a sword, a speer, um...anything else that fits the theme.

Vehicals - A wagon, maby a horse, um... a catapult.

So ya thats my idea. I think that this would be a awsome map and i dont know how to moddle or skin so i cant do it.

P.S. if anyone would teach me how to moddle (i got all the programs and stuff i just cant figure out how to change the wepon) or skin (agen i got the programs but i cant find out how to put the skin i want on) that would be grate.[/b][/u]
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eido





Posts: 29
Joined: Sat Aug 26, 2006 6:01 pm
Location: MD (the hood)

Post by eido »

this has been done to an extent, the mod was for containment and is a part of the killtrocity map pack (the first one). That included a sword, bow and arrow, cannons, and horses. It was pretty good, but by all means you should try to make your own or improve upon that concept. It might be a good reference for your project. Sorry, too busy to help, but good luck.
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shadowbob





Posts: 38
Joined: Mon Jun 26, 2006 8:49 pm

Post by shadowbob »

o, realy, wow, thx, i think i will check it out.
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