Bloodgulch Ground DDS

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ketchupkid





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Bloodgulch Ground DDS

Post by ketchupkid »

Hey guys, so I am redoing bloodgulch completely, well, I need to reskin the sand on the ground, but, I can't seem to find it in HMT 3.5, so if someone could direct me to it, that would be awesome! Thanks!
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SuperCommando





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Post by SuperCommando »

bitmaps/levels/b30/bitmaps/detail sand
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ketchupkid





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Post by ketchupkid »

SuperCommando wrote:bitmaps/levels/b30/bitmaps/detail sand
Thank you, except, is it the shader that gives it the reddish color, if so, I am making a wintery level, should I change it to white?
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SuperCommando





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Post by SuperCommando »

I don't know what makes it reddish, the original sand is black & white so the game shades it to a extent, I just don't know what to change to make it not too.
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ledhedgn





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Post by ledhedgn »

thats just the detail map, its like a bump map of sorts, its just like when u overlay layers in photoshop, bitmaps-> levels/test/bloodgulch/bitmaps is where you wanna start looking, the bitmap is called ground soemthing, just edit all brown parts to white and ur good, it will look wierd with snow and then green grass, but oh well
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Ice Link





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Post by Ice Link »

i think its levels/test/bloodgulch/bloodgulchground
it corrupts the grass locations though idk y
so the whole map is sand and no grass
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fishface617





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Post by fishface617 »

I believe Ice Link is correct.

"bitmaps/levels/b30/bitmaps/detail sand" is just the detail map.
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