"Custom" Jmad

Tutorials for the Xbox version of Halo 2.
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turk645




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"Custom" Jmad

Post by turk645 »

I would first like to say that one pic is missing due to upload complications and ill ask a mod to add it in once I get it fixed.

"Custom" Jmad

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Entity with the latest mode and jmad plugin is needed and RTH is highly recomended. On a side note, some stuff might be labled slightly different because of verying plugins.

To get started on custom animations it helps if you already have an idea of what you want to do. In this tut im going to explain the basics of what is done in order to make the poses and do a simple walk through on moving the chief's foot in the hog.

Basics

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When I make the custom poses im actually just moving marker in the mode tag. The jmad is actually only used to tell the marker to move the limb. There is a sub reflexive in the animation call reflexive that tells what markers will be used for limb placement. The first string id is the Local marker, it's just the marker on the bipd that is used to tell the what limb to move. The second string id is the actual placement marker, this will be the marker for the hog that will tell where to place the limb. If you are going to change the string ids make sure you go to the mode to see the new marker name and make changes to it if you need.

The more complex the pose you want the more chunks that will have to be added. For new vehicles you will usually have to add two more markers so you can position the hands for a new model. You can get more information on chunk cloning in a different Tut in these forums.

Moving a Limb
You will notice that the Chief's warthog_d jmad only has right and left hand markers. If you want to move the leg you will have to change the local marker string id and point it to the chief's foot markers, or add chunks to preserve the originals. The remote marker can remain the same since that will be the marker on the hog's mode tag that you edit to move the limb.

When you navigate to the correct marker tag you will see this.

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The bone chunk refers to the bone the marker is attached to. Its usually a good idea to set these to 0 when you mess with vehicle markers because if left at 6 you end up attaching the chief's feet to the steering wheel. This number can, however, be used to add interesting effects to other parts of a vehicle though, example being attaching fire to the wheels. The X, Y, and Z values are what move the marker and thus moves the limbs, this is very sensitive. This is where RTH is your best friend, without it it takes A LOT of trial and error to get the pose right. The Yaw, Pitch, and Roll are used to rotate your maker so you can get the limb to face a different way.
NOTE: The yaw, pitch, and roll are not in radians and react differently for each marker. There is a way to fix this but i will get into it later.

Results
As you mess with it you will eventually get the foot into a position that looks good, and if you had the same idea i had you will get something like this....

<missing pic>

The same method can be used on weapons as well and can be used to add to a newly injected weapon model. It could possably be used for better FP weapons but i have yet to try it for the FP animations.

Advanced Limb Techniques
Fixing the YPR- There is a float that may/may not be labled for users. If it isnt there just activate the show invisibles box and look for the value under the roll.
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If you change this to 1.57 or -1.57 it will fix the YPR so it uses correct radians.

Making placement a little easier- If you find just that just moving the hand or the foot is causing the limb not to move the way you want, then you might have to consider more markers. I find it eaiser to move the Local marker up the arm a little by changing the bone chunk to that of the lower arm and then adding a few more chunks if i need to rotate the hand. This was the technique i had to use for my chief playing poker pic.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by GametagAeonFlux »

From the master himself, very nice. =)

Moved to Tutorials.
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Post by g----13 »

thank u, i love it
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Post by -DeToX- »

Haha, you finally released it. Nice man.
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Post by StalkingGrunt911 »

It's been released for almost a month now. ;p Anyways, nice tutorial Turk.
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Post by ScottyGEE »

I only just noticed it too...Awesome! :D
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Post by -DeToX- »

StalkingGrunt911 wrote:It's been released for almost a month now. ;p Anyways, nice tutorial Turk.
Oh haha, it was at the top of the forum when I saw it, so I thought it was the tutorial he told me hes going to write. =p
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