Fly the Pelican

General discussion of Halo2 including tricks, tips, and anything else related. Cheating discussion is not allowed.

Do these polls annoy you

F*** YES I WISH THEY WOULD DIE!!!
3
17%
I don't mind them
8
44%
NO i absolutely love doing these polls its the only thing that keeps me going
7
39%
 
Total votes: 18

User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Fly the Pelican

Post by InfectionForm »

I know it can be done but i reckon im the only one that doesn't know how i dont care whether its in sp or mp i just want it to work! if someone has an easy-to-follow tut it would be greatly appreciated
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

I beleave that this tutorial will help you do it. :wink:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

i followed the tut till i got to the switching the string ID's part but whenever i change an ID when go back to check it has changed back to the old one :cry: :cry: :cry:
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

You could use Insolence for the String ID switching.
Image
Just goto the [vehi] tag select the pelican and select 'Seats' button in blue and you'll see the string ID's that you need to change.
*I used the warthog as a reference*
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

i did that but there isnt any SID's only the D and U looking angles and the L and R turning angles and also the seat enter radii and all of these are floats
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

Image
1)Goto the [vehi] tag
2)double-click the pelican
3)select seats
4)edit this string id to say warthog_d
Here is the [vehi] ifp I used.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

that plugin did the trick but how do i get the pelican to spawn in my map?
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

that tut is a bit beyond me so i just spawned it with a pistol and it works great except when you drive it there is this funny loop noise that sounds like a teleporter
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

unfortunately both Insolence and Entity cannot transfer sounds correctly. :?
Insolence corrupted the sounds and Entity just gives it existings sounds(usually the sword drop sound)
BTW, the pelican has sphere shape BSP collition and will flip constantly unless you spawn it on a machine. :wink:
Last edited by DemonicSandwich on Fri Feb 09, 2007 10:01 pm, edited 1 time in total.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

i'm working on getting around the sound problem. and spawning the pelican on a mach isnt 100% necessary you just have to wait till it is in a good position (stand near it and hold X)
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

If you need more help add me on YIM.
YIM ID=demonicsandwich
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

InfectionForm wrote:Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?
Yes, in Insolence, goto the [vehi] tag and bring up the pelican.
Hit seats and go to where it says "fire weapon" and change it to true.
Image

InfectionForm wrote:Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?
The rear turrent is attached to the pelican the same way the warthog attaches its turret, through variation.

InfectionForm wrote:Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?
Pasenger seats are simple.
Do as above but goto the chunk number bar at the top and select eather seat between 1 and 10. They are the interior seats of the pelican.
Then do as said in the picture...
Image

InfectionForm wrote:oh yeah and can you have a warthog or scorp hanging off the back?
As for that, no clue, you'll need to search/ask around for that :?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

for the last one it says pic down so can i have a worded version and also you say the turret is attached like a warthog through variation but how do you get it to fire (you have to keep in mind that my IQ is measured in negative numbers)
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

I fixed the pic, I'll show you howta get the turret in a sec.
EDIT: Here ya go.
grab the [vehc] ifp here

Prep) open you map with insolence > scroll to the [vehc] tag and clone one of the tags
Doesn't matter witch one, they all do the same thing :roll:
*example uses headlong.map and warthog_gauss.vehc*
Image

1)goto the [vehc] section and open you "new" tag
2)select "vehicle permutation's"
3a)Select 'dependency'
4)change the dependency from whatever it is to the pelican [vehi]
Image

3b)now select the 'visible values' button
4) The circled area shows the string ID the determines a vehicles variation.
Image
The pelican has 3 variations:
default: only spawns rear turret and front gun on the nose.
unarmed: self explanatory, only the nose mounted gun is available
attack: spawns rear turret, nosegun, and ROCKET PODS. :twisted:
Chose 1 of the variations and input it. \/
Image

Now with Entity, open the [scnr] and in the green right-click>indents
and chose a "collection" tag like a grenade or sumthing
and swap it for the new [vehc] you created earlier and place it with the BSP Viewer.
Image

Attack Variation
Image

Default Variation

Image

Unarmed Variation
Image
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

okay ive got my rocket pelican but how do you fire the rocket pods and also you cant get on the rear turret
Die?... Didn't you know?... Spartans never die!
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

InfectionForm wrote:you cant get on the rear turret
Just like the pelican, the turret seats must also be changed.
1)goto the [vehi] tag on open the pelican_rear_gun.
2)Select seats
3)change the seat label to warthog_g
*you do the same thing for the rocket pods*
Image

Now for the "hud text message", that is the "hold X to" message you get when you come near to a vehicle.

This string ID determines the "Hold X to do something" message that appears at the top right of your screen.
By default the peli"s turret uses the warthog turret's massage, so it will say "Hold X to operate Warthog Turret" when you get near.

After you fix the seat, change this String ID in the picture below to pelican_enter_gunner
and it will say "Hold X to operate Pelican Turret" when you come near the pelicans turret. ;)
Image
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
InfectionForm





Posts: 44
Joined: Sat Dec 09, 2006 10:13 pm

Post by InfectionForm »

Thanx for all that my pelican is f***ing awesome and btw did you know that someone can actually get in the chin gun? its pretty retarted but it makes it more acurate than the driver trying to shoot with it
Die?... Didn't you know?... Spartans never die!
User avatar
patchesreusch





Posts: 541
Joined: Wed Nov 29, 2006 3:49 pm
Location: jail because i got caught I-doseing
Contact:

Post by patchesreusch »

what chin gun
Post Reply