3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Ephrum




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Post by Ephrum »

Vegito619 wrote:
Ephrum wrote:Nice Ben, I just looked at my cigarette and the filter looks real good... it's a little short, but the texture on it looks great. The lines on the white part need to be much more 'faded' tho ;) But it looks good
Cool like you.
lol huh? :?
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Veegie




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Post by Veegie »

You're cool, as your previous post depicts.
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Post by Ephrum »

Vegito619 wrote:You're cool, as your previous post depicts.
Because I smoke? Umm... I don't think that makes me cool, I think it makes me stupid, but oh well, life's short... I made reference to my own cigarette... because when I saw his, and the comments on the way the filter texture was, I honestly didn't really know (never spent too much time analysing my cigarettes...) So I looked and made a comment based on my observation... *shrug* If that makes me 'cool' then yay for me... :roll:
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Post by Veegie »

Ephrum wrote:
Vegito619 wrote:You're cool, as your previous post depicts.
Because I smoke? Umm... I don't think that makes me cool, I think it makes me stupid, but oh well, life's short... I made reference to my own cigarette... because when I saw his, and the comments on the way the filter texture was, I honestly didn't really know (never spent too much time analysing my cigarettes...) So I looked and made a comment based on my observation... *shrug* If that makes me 'cool' then yay for me... :roll:
Yes, that is the gist of the situation.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
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Post by Jordan »

Off-topic much? Ben you definitely need to tone down the ridges on the cigarette, and i don't really like how thin and straight it is at the tip of the unfiltered edge. Cigarette papers aren't that thin.
Last edited by Jordan on Sat Feb 10, 2007 7:48 am, edited 1 time in total.
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Tain7ed





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Post by Tain7ed »

Hey guys been workin for a few days on materials thanks to some help from Ephrum and this is what i got so far

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But you guys have anyidea how to increase the reflectivity of the visor im using a raytrace right now, currently the pose is just a test of materials and lighting so i know its not 100% correct. So what do you guys think?
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Ephrum




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Post by Ephrum »

IMO much better as far as I can tell... but if you want materials help you should post your renders without any special lighting :) Hit me up on AIM as far as the reflection stuff goes... and I can help you out more... but deeefinatly looking better then before (especially the one you showed me with the inverted bump hahaha)

*edit*... on second look... lol... the visor's bump still looks backwards/inverted...
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Post by Jordan »

Make the Reflection slot on the visor a Mask. Map is a Reflect/Refract with the cubemap in it, and Mask is the MC alpha map from the diffuse.
Got it?
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Tain7ed





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Post by Tain7ed »

Hey does anyone know how to make a transparency mask? so only part of the object becomes transparent?
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Darco




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Post by Darco »

white is visible black is transparent.
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=[
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Pyroman




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Post by Pyroman »

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<3 Trep. Thanks bro.


Still working on it. ALOT better than my last elite. :wink:
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Veegie




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Post by Veegie »

I don't see any bump mapping.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
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trepdimeflou




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Post by trepdimeflou »

It's there, it's just the active camo bump maps.
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Post by Pyroman »

trepdimeflou wrote:It's there, it's just the active camo bump maps.
It's all I got for now...will work on it tonight more.

Oh yea...and this is the 'before' elite before trep helped.

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Pretty shitty if I say so myself.
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Post by iFantasmic »

I need help with creating a visor for my master chief. I used a tutorial provided on this site but cannot change the color of the Master Chief with that tutorial. I found a bitmap that can be applied to the Master Chief to give him everything he needs (texture, lighting, etc) but there is no visor. It's just black. Could I have help in recreating this?
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Darco




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Post by Darco »

you need to use the cubemap for the visor.
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=[
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Post by iFantasmic »

I'm sorry, but I'm new to render - what is the cube map and where can I locate/extract it?

Thanks.
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Darco




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Post by Darco »

http://forums.yayap.com/viewtopic.php?t=20


you use reflect/refract in the material editor. like, instead of choosing bitmap, scroll down and find reflect/refract.
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Post by iFantasmic »

I love you, I love you, I love all of you.

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neodos
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Post by neodos »

Hello, i have made some masterchiefs and changed the bones positions for everysingle of those masterchief on 3DS, but now i loosed the uvmaps on each model :roll:

Can i copy the uv maps from the default masterchief pose to a masterchief model with another pose? to get uvmaps correct?
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