3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
fritz_da_monkey





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Post by fritz_da_monkey »

Well, you have now. (I've posted on yayap and some other places. I'm fritzmonkey on yayap though.)
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Post by CE_AI »

fritz_da_monkey wrote:
Veegie wrote:I see single object on a single plane, or a black background renders way too much.

Why don't any of you guys bother to create an actual scene?...
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This is a quick render of the INC.
I think you mean the In Amber Clad or IAC. I like the covie ships though.
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Post by fritz_da_monkey »

Yeah, I meant IAC but typed it wrong. Can anyone help me with the textures?
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Post by darco9x2 »

its not the textures, you have to fix the uv map.
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Post by fritz_da_monkey »

I was afraid of that.
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MilyardoX2




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Post by MilyardoX2 »

could you explain how to fix UV maps.... i think it messes up my ingame modes. A tut would be good if anyone knows of 1. I'm super new to 3ds max and a basic tut would be nice.
My models are made in 3ds max 9 so it relates to topic a little. Thanks
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Post by A1M4TH3H3AD »

So for detail maps you go to diffuse and make a RGB multiply and put in dirty metal tiled to 9X9 and then in the other slot your diffuse...right?
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Post by Jordan »

Go for it.
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Tain7ed





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Post by Tain7ed »

Hey guys im new to rendering and im trying to rig an mc and ive allready read the rigging the Elite Tutorial but i was wondering if a skin modifier was better then the other method and if so can somone help me set one up?

Thanks
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Darco




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Post by Darco »

yeah, skin modifier is better. and dont use envelopes, use vertices.
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Tain7ed





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Post by Tain7ed »

Hey guys hows this look? I know that I need to adjust the bumps and glossiness of the armor but hows it lookin other wise?


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And how do you put on cubemaps?
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Post by Jordan »

That looks really really bad, dude. :?
Don't use any glossiness, and don't attempt to "make" your own bumps using the CH2R extracted bump, extract the proper bumpmaps with Entity.
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Post by Tain7ed »

I didnt try to make the bumps, I did extract them from entity i just had them up way to high and i took off the gloss.
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Durka Durka Mahn
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Post by Durka Durka Mahn »

I'm rendering a model of a PSP and the buttons & screen won't become transparent when I go to the renderer. Please help:

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Tain7ed





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Post by Tain7ed »

In your material under maps theres a thing called opacity check it then lower the value to the right
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Post by Ephrum »

Diffuse maps are your friend ;) And it looks like your bump is inverted (for the last MC model)... but yeah, no glossiness... unless you want MC to look wet or plastic

reflect/refract and choose 'file' and put the cube map in the file slots

Yarr... working on a MC-In-Game 'model' for multiplayer (video editing purposes)

Still needs a lot of work... using Jean's H2 MC normal... color maps made based off of that (bump edited a little to my liking)

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And this is what I've got so-far of my WIP Lockout...

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benman08




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Post by benman08 »

I may use this is one of my upcoming renders.
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Post by GametagAeonFlux »

The brown end looks like a pretzel.

I can help you with the wispy smoke effect like from a real cigarette if you need it.
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Post by Ephrum »

Nice Ben, I just looked at my cigarette and the filter looks real good... it's a little short, but the texture on it looks great. The lines on the white part need to be much more 'faded' tho ;) But it looks good
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Post by Veegie »

Ephrum wrote:Nice Ben, I just looked at my cigarette and the filter looks real good... it's a little short, but the texture on it looks great. The lines on the white part need to be much more 'faded' tho ;) But it looks good
Cool like you.
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