3dsmax Rendering Support Topic
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I think you mean the In Amber Clad or IAC. I like the covie ships though.fritz_da_monkey wrote:Veegie wrote:I see single object on a single plane, or a black background renders way too much.
Why don't any of you guys bother to create an actual scene?...
This is a quick render of the INC.
Me: U wanna play Matchmaking?
xlRainlx: Sure, ill level you up cuz im mexican, we were naturally born to use guns
My heart goes out to Trulife, I hope you get through this.
xlRainlx: Sure, ill level you up cuz im mexican, we were naturally born to use guns
My heart goes out to Trulife, I hope you get through this.
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- Durka Durka Mahn
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Diffuse maps are your friend
And it looks like your bump is inverted (for the last MC model)... but yeah, no glossiness... unless you want MC to look wet or plastic
reflect/refract and choose 'file' and put the cube map in the file slots
Yarr... working on a MC-In-Game 'model' for multiplayer (video editing purposes)
Still needs a lot of work... using Jean's H2 MC normal... color maps made based off of that (bump edited a little to my liking)

And this is what I've got so-far of my WIP Lockout...


reflect/refract and choose 'file' and put the cube map in the file slots
Yarr... working on a MC-In-Game 'model' for multiplayer (video editing purposes)
Still needs a lot of work... using Jean's H2 MC normal... color maps made based off of that (bump edited a little to my liking)

And this is what I've got so-far of my WIP Lockout...
