Adding Collision to models. [Never modded CE Before...]

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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MasterChief2829




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Adding Collision to models. [Never modded CE Before...]

Post by MasterChief2829 »

Hey everyone, I modded Halo 2 before but I never touched on Halo CE. I just thought of a mod and I'm going to be making some models, but first off: How do you add collision to a model your making? It may be the nubbiest question out there, but I chose Halo CE as it would be easier to work with my idea than on Halo 2.

Actually this model is going to be the bsp... so if it's any different...
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Post by an emu »

you dont need to make collision for your bsp. the render geometry and the collision is the same, hence why it needs to follow the sealed world rules. just when you compile with tool you use the command
"tool structue blahblahblah" instead of "tool model blahblah"
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Post by MasterChief2829 »

So I could just upload any model and it would have collision? o_O Are there any tutorials for this because I'm really new at this and I haven't used the HEK yet...
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Post by D »

bsps dont need collision only gbx models
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Post by MasterChief2829 »

I know, but I'm trying to make a bsp out of a model... which I don't know how to do. :x
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Post by an emu »

yeah... read the hek tutorial.
it comes with the hek
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Post by crackcocaine »

For building regular collision models for scenery or vehicles and stuff create another folder where your models folder is called physics, then export your JMS model into that with _collision at the end, then in tool, type tool "tool collision-geometry (path directory ex. scenery\tree).
And then it will create your collision model.
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Post by an emu »

it doesn't have to have _collision at the end. it can be named whatever.
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Post by martynball »

if you are making a model to make into scenery then when the model is finnished and skinned you export it as a .JMS into your model folder but first do this:

C:\Program Files\Microsoft Games\Halo Custom Edition\data\modelname

modelname is the folder that you make into the data folder for your models.

when that folder is made make 2 more folders in there called models and physics.

after you have exported the JMS into your models folder (called the .jms the same name as the modelfolder) you will need to do the same thing but save the .jms into your physics folder but add this at the end: modename_collision

then in tool do these 2 commands:

tool model modelname

tool collision-geometry modelname

then open up gurilla and make the .scenery tag.

if you want to make the collision model for the main map model then you dont need to, tool does it for you wen you do this command:

tool structure levels\mapname mapname
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