Veegie wrote:With all that texture space, and the amount of resources it takes to render 4 times as many pixels in a texture, you're really wasting what you could be making much much much better use of.
I know Veegie, we've scaled down the stuff to 1024, because halo doesn't show off the 2048's any better than 1024's on bipeds and weapons. Partly, cuz of the lack of bumps and the mip mapping system. None of them have detail maps either. Trust me, I put as much detail I could put into the skins, If I put more, it would seem a bit too textured, worn and basically just look like sandpaper to most people. If you'd like, I can give you my textures for rendering purposes, as I'm sure you could put them to good use
And Caboose, that Reticle is much smaller then the normal AR one, the CMT AR is much more accurate, and, from what I could see it looks pretty close to the halo 3 one, but Feh, doesn''t matter a great deal if it's not the same size at the moment, considering we allready have the battel rifle, and the pistol. We don't need another extremely accurate weapon.
Although i did Kill [Kod]Venom like 200 metres away with it >_>