Hey everyone, I modded Halo 2 before but I never touched on Halo CE. I just thought of a mod and I'm going to be making some models, but first off: How do you add collision to a model your making? It may be the nubbiest question out there, but I chose Halo CE as it would be easier to work with my idea than on Halo 2.
Actually this model is going to be the bsp... so if it's any different...
Adding Collision to models. [Never modded CE Before...]
- MasterChief2829
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- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
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- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
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- crackcocaine
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For building regular collision models for scenery or vehicles and stuff create another folder where your models folder is called physics, then export your JMS model into that with _collision at the end, then in tool, type tool "tool collision-geometry (path directory ex. scenery\tree).
And then it will create your collision model.
And then it will create your collision model.
BAN ME, YOUR AN ASSHOLE.
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if you are making a model to make into scenery then when the model is finnished and skinned you export it as a .JMS into your model folder but first do this:
C:\Program Files\Microsoft Games\Halo Custom Edition\data\modelname
modelname is the folder that you make into the data folder for your models.
when that folder is made make 2 more folders in there called models and physics.
after you have exported the JMS into your models folder (called the .jms the same name as the modelfolder) you will need to do the same thing but save the .jms into your physics folder but add this at the end: modename_collision
then in tool do these 2 commands:
tool model modelname
tool collision-geometry modelname
then open up gurilla and make the .scenery tag.
if you want to make the collision model for the main map model then you dont need to, tool does it for you wen you do this command:
tool structure levels\mapname mapname
C:\Program Files\Microsoft Games\Halo Custom Edition\data\modelname
modelname is the folder that you make into the data folder for your models.
when that folder is made make 2 more folders in there called models and physics.
after you have exported the JMS into your models folder (called the .jms the same name as the modelfolder) you will need to do the same thing but save the .jms into your physics folder but add this at the end: modename_collision
then in tool do these 2 commands:
tool model modelname
tool collision-geometry modelname
then open up gurilla and make the .scenery tag.
if you want to make the collision model for the main map model then you dont need to, tool does it for you wen you do this command:
tool structure levels\mapname mapname