wheels-are free to use by anyone as long as the give me credit.(you will if you like your rims to looks good)

I'm Back, Baby!Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
nothing was removed or added at allJsk1610 wrote:If that was made from a hog(as in nothing was removed or added to the hog) amazing remodel. If not it's still good, but it might have to be tagged for the gun to rotate..
I'm Back, Baby!Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
Halo_addict wrote:O_O Youre cooler than bob!!(and not an jerk!!)I need not say it...YOU are the new bob
gmax for modeling so you can see what it looks like and milkshape for converting to halo.peow130 wrote:Hm.. how do u skin models you create?
I'm Back, Baby!Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
I would recommend starting out with a weapon for your first model, oh and I would also recommend that you make your first remodel, then try it again like 3 or 4 times over to get a handle on the program before releasing it here (just trying to keep you from all the criticism I see here) But good luck to ya and have fun... Modeling is one of the funnest parts of modding this game. By the way, you dont need to use gmax or 3dsmax to view the model like with skins and such, you just need to assign them in milkshape and it works the same, that program has a ton of hidden abilities that you will discover when using it. Oh and one other thing, when moving vertices, you can get the perfect position by using the X,Y,Z coordinates to keep them alligned... it always makes a model that much better.peow130 wrote:Ok, i got milkshape, so how do i convert it to halo?
Im trying to make a tank for a 1st model ^^