Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
myriads_requiem





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Post by myriads_requiem »

This has nothing to do with a mod, I just figured that I would post a picture. I think it looks really cool. Its as if the picture is implying that MC is a Prison Guard!

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Halo 2 Rules!!




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Post by Halo 2 Rules!! »

I'm sorry I'm posting so late in this (and without a picture too), and I know Trep already said this, but I feel it needs to be said again. The Halo 3 biped being shown in Halo 2 is not Trep's exclusively. I made every single texture for it (Normal Maps, Illumination, Diffuse, Specular), and Trep was the one who put it ingame (and modified quite a bit actually) with the reflections and the correct shader work.
Just thought I'd clear that up for some people.

Oh, on a high note, I finished the FP arms (Normal Map and Diffuse) for it earlier this morning, so there should be more of a resemblance.
Last edited by Halo 2 Rules!! on Sat Jan 06, 2007 11:41 am, edited 1 time in total.
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DoorM4n
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Post by DoorM4n »

Good deal, we don't want to leave out the creator of the mc. Excellent job! ^
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Post by trepdimeflou »

Halo 2 Rules!! wrote:I'm sorry I'm posting so late in this (and without a picture too), and I know Trep already said this, but I feel it needs to be said again. The Halo 3 biped being shown in Halo 2 is not Trep's exclusively. I made every single texture for it (Normal Maps, Illumination, Diffuse, Specular), and Trep was the one who put it in game with the reflections and the correct shader work.
Just thought I'd clear that up for some people.

Oh, on a high note, I finished the FP arms (Normal Map and Diffuse) for it earlier this morning, so there should be more of a resemblance.
That's partially correct, however, you only created the base maps that I modified to my liking for in game use. Here's an example:

jean's texture:
my texture:

I'm not sure about these images, they have has extensive modification, but they are technically still built on the in-game textures.

As you can see, there was indeed extensive modification to the base textures I was supplied by Jean-Luc, including the illumination, bump, diffuse, and specular maps. Jean worked very hard on the textures, even though they were almost completely repainted for my h3 masterchief tagset.
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Post by DWells55 »

Aequitas wrote:
DWells55 wrote:Unless you have hardware pillarboxing, enjoy your improper aspect ratio...
16:10 should be "taller" than 16:9, not "wider".. I think it would need to be letterboxed.

Scotty: Yay for UberLightmapTool
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Post by ScottyGEE »

[quote="Aequitas"]
Scotty: Yay for UberLightmapTool
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Technically its only me animating though ;)
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Post by Caboose{SE} »

: x

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Post by Xiion »

Nice, Caboose {SE}
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Post by Sarb »

Awsome.
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Post by DWells55 »

I'd call that a total conversion.
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Post by MasterChief2829 »

I'd call that... awesome.
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Post by JK-47 »

*am speachless*
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Post by jordanimal »

Amazing! Is that Halo 1 or 2 ? I can't tell it's so wonderful!
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Post by StalkingGrunt911 »

jordanimal wrote:Amazing! Is that Halo 1 or 2 ? I can't tell it's so wonderful!
Most likely Halo 1 because you can't make custom BSP's for Halo 2. ;)
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Post by GametagAeonFlux »

StalkingGrunt911 wrote:
jordanimal wrote:Amazing! Is that Halo 1 or 2 ? I can't tell it's so wonderful!
Most likely Halo 1 because you can't make custom BSP's for Halo 2. ;)
It is indeed Halo: Custom Edition.
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Post by jordanimal »

Haha. Duh. Sorry. A wee bit tired.
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Post by Aequitas »

ScottyGEE wrote:Yes its an unfortunate situation...
I think it is a very fortunate situation, 'cause it shows how much ass UberLightmapTool
TF6
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Post by ScottyGEE »

Ha fine....Just convince me otherwise why don't you with proper reasoning! :P
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Technically its only me animating though ;)
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Post by theblujuggalo1 »

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Awwwe.. so cute

BACK OFF!!!
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Post by Geo »

Since when have Jackals been bigger then spartans? :?
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