Okay, here's the deal im planning on making a mappack (just started today)
heres a few pics of what ive made so far (mainmenu-wise)
http://i48.photobucket.com/albums/f211/ ... kpic-1.jpg
http://i48.photobucket.com/albums/f211/ ... ckpic2.jpg
http://i48.photobucket.com/albums/f211/ ... ckpic3.jpg
can ya tell its a very very early beta? lol
maps that i plan to have (ill get permission):
AI wars (containment) status= permission GRANTED
gravity gun (coagulation)status = permission GRANTED
soccer mounds (burial mounds)status= permission ANSWER PENDING
LongliveSP (headlong) status = permission ANSWER PENDING
A secret mod for you to find out later.... ANSWER PENDING
and maybe ill find a few more.
*will update*
(sorry if wrong forum >.>)
(pics) Overkill mappack
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- Posts: 38
- Joined: Fri Feb 10, 2006 5:45 pm
- Location: ruins of old mambasa
(pics) Overkill mappack
Last edited by SacredRing on Sat Jan 06, 2007 6:52 am, edited 4 times in total.
T3H OMGZ, NEW MODDING SITE????
where? here:http://forum.rolling-head.com/phpBB2/index.php
where? here:http://forum.rolling-head.com/phpBB2/index.php
- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
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Rofl.
/me goes to make Double Kill Mappack.
Personally, I think the main text for the menu sucks. It's terribly hard to read and hurts my eyes. The gametypes screen doesn't exactly look the greatest either (the graphic for it). As Chad said, Killtrocity already has a few of those maps. I'd suggest making the included maps more original, or this won't go very far.
You could even consider modding all the maps yourself (one mod for each level), and releasing an entire mappack of your own work.
~Munsie
/me goes to make Double Kill Mappack.
Personally, I think the main text for the menu sucks. It's terribly hard to read and hurts my eyes. The gametypes screen doesn't exactly look the greatest either (the graphic for it). As Chad said, Killtrocity already has a few of those maps. I'd suggest making the included maps more original, or this won't go very far.
You could even consider modding all the maps yourself (one mod for each level), and releasing an entire mappack of your own work.
~Munsie
- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
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- Posts: 38
- Joined: Fri Feb 10, 2006 5:45 pm
- Location: ruins of old mambasa
interesting point. i was about to name it killing spreeSpecOp44 wrote:Why must nearly all mappacks after Killtrocity have a name that the announcer in Halo 2 says after a certain amount of kills in a row?

and btw itll maybe be a few more original maps, k?
EDIT: yeah i guess i could change the colors (isnt really good at mainmenus)
the problem with the colors is the fact that no blue filter = backround of killtrocity
EDIT2: the sequel (if it launches) will not be anything accociated with the announcer, lol
T3H OMGZ, NEW MODDING SITE????
where? here:http://forum.rolling-head.com/phpBB2/index.php
where? here:http://forum.rolling-head.com/phpBB2/index.php