Making a Pelican in multiplayer

Discuss general issues about modding HaloPC. Post ideas for mods here.
jdm12989





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Post by jdm12989 »

never mind i found it

only i dont see a peli mod
Last edited by jdm12989 on Fri Apr 02, 2004 8:04 pm, edited 1 time in total.
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HunterXI





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Post by HunterXI »

o my god you noob... files.halomods.com

seriously, I dont insult people that much, but wasn't that obvious?
This post printed on 100% recycled electrons.
maegus15





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Post by maegus15 »

Why not trying Here!!!

BTW: I wonder why its not there????
DHalo





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Post by DHalo »

There is a link to HMT3.5? WHERE!?!?
Skeens





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Post by Skeens »

mappack1 has the pelican mod in it.
maegus15





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Post by maegus15 »

mumble mumble. Good thing all I need it the forest mod. I have all the others.
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Duffman





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Post by Duffman »

have they added any new maps to the mappack yet???
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maegus15





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Post by maegus15 »

no. They should have added the wraith mod though.
sharkface217





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Post by sharkface217 »

ICEFIRE wrote:no. They should have added the wraith mod though.
There hasnt ever been a really "good" wraith mod. Mono tried the wraith once for MP, and he said it screwed some stuff. Maybe Bungie made it so that we have to wait for Halo 2 :wink: :wink: :wink:
blink 182





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Post by blink 182 »

those meanies
grunts r us





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Post by grunts r us »

where the hek is the link to HMT 3.5 TELL ME TELL ME!!!!!!
blink 182





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Post by blink 182 »

its not out yet be patient till mono finishes his lil conversion thingy then we can all rejoice
Deadly_Shadow




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Post by Deadly_Shadow »

heh. Guys Prfect Model Injection is easy. I fiqured it out myself! All u have to do is edit the mod2 file so it points to the right map. I'd release a tut right now but I dunno if I have permission and I'm in enough trouble as it is.
blink 182





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Post by blink 182 »

o u mite not have permission sorry. well if i could get a hunter in for my mod it would be cool if u cud help
Kamatzu




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Post by Kamatzu »

um...i dunno if u can say this or pm this or anything but do we Hex the meta? or use the almighty notepad on the xml?
maegus15





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Post by maegus15 »

Deadly_Shadow wrote:heh. Guys Prfect Model Injection is easy. I fiqured it out myself! All u have to do is edit the mod2 file so it points to the right map. I'd release a tut right now but I dunno if I have permission and I'm in enough trouble as it is.
What has the world come to?!?!?!?!?!? RULES ON SHAREING INFO???


Everyone knows that the mods are inforceing this because of multiple reasons. Ohh well im close to doing it. SO CLOSE!
Deadly_Shadow




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Post by Deadly_Shadow »

lol... if u say so. Just tellin u though. U don't have to edit ANYTHING in Milkshape for a perfect model. Just the pointers
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Duffman





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Post by Duffman »

what about the wraith mod bobindashadows made? that was perfect except for the camera view

they should make a cov v. earth mod with covenant weapons and vehicles on one side and human on the other
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Deadly_Shadow




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Post by Deadly_Shadow »

Bobin's was yes. He fixed the reflexes and oher things needed to be changed. And for a cov mod. Damn. That'd take forever. Stefnader actually as a bg with everything perfectly injected in it from a10. He has peilcans, grunts, elites, everything from poa perfectly injected. It's amazing. He has lots of time on his hands
Dark Cloud




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Post by Dark Cloud »

Yea, from what I've seen, pmi isn't something for n00bs... it's frusturating... x.x

Don't EVER say the words Longsword, Death Island, and 000000000000 in the same sentence to me. I. Will. KILL. YOU. :cry:
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