Coagulation First Person Perspective Vehicles

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DWells55





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Post by DWells55 »

Nicely done.
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Post by dec1234 »

Hey man this is very nice!

ive tried doing this before but couldnt seem to move them into the right place?

Dunno how you did it but really cool job! :D
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Post by DoorM4n »

Dude this looks so cool! Nice job!
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Post by SpecOp44 »

Good job. I'm going to have to try this, looks fun.
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Post by SingingBlaze »

Nice job on this. Very original.
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Post by M »

That
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Re: Coagulation First Person Perspective Vehicles

Post by Dojorkan »

Agent ME wrote:

Code: Select all

What was that? Scorpion passenger seats? Yes, that's right - I also enabled
the passenger seats on the scorpion - if there is a driver in a scorpion,
you can get in any of the 4 passenger seats.
[/quote]

Wait. Spartans have a scoripon_p animation? I know elite do.

Also you can still have passengers in without a driver, just uncheck the "Driver req" thing in the XML plugins.
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Re: Coagulation First Person Perspective Vehicles

Post by -DeToX- »

Dojorkan wrote:
Agent ME wrote:

Code: Select all

What was that? Scorpion passenger seats? Yes, that's right - I also enabled
the passenger seats on the scorpion - if there is a driver in a scorpion,
you can get in any of the 4 passenger seats.
[/quote]

Wait. Spartans have a scoripon_p animation? I know elite do.

Also you can still have passengers in without a driver, just uncheck the "Driver req" thing in the XML plugins.[/quote]
That was possible long ago, I remember playing with a scorpion with sideseats in like 2004 <_<.
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Re: Coagulation First Person Perspective Vehicles

Post by Agent ME »

-Legendary- wrote:Why couldn't you do that with every vehicle/seat/gun?
I could, but all I did in this mod was re-enable Bungie's settings - I could go and make some FPP views for other things, but then I'd need to clone some model marker chunks (or move an existing marker to a good spot, but most vehicles don't have very many extras if at all) and the last time I tried cloning chunks with that stuff the buggy tool I used screwed up the tag.

Anyway there aren't very many other vehicles that could benefit from this other than the spectre - FPP views on the heavy vehicles wouldn't be very great... Now pelicans... that could be entertaining. Gotta check if those have any FPP cameras for driver seat - probably not, but worth a shot - maybe there's some other marker I can use.
Bankhead wrote:i think he just went into dothalo an unchecked 3rd person view from all the seats.
If you'd tried that before you'd see that certain views like the warthog driver seat screw up. Read me post to see what I did...
Dojorkan wrote:
Agent ME wrote:

Code: Select all

What was that? Scorpion passenger seats? Yes, that's right - I also enabled
the passenger seats on the scorpion - if there is a driver in a scorpion,
you can get in any of the 4 passenger seats.
Wait. Spartans have a scoripon_p animation? I know elite do.

Also you can still have passengers in without a driver, just uncheck the "Driver req" thing in the XML plugins.
I did a quick check in the jmad's of one of the masterchief and I couldn't find scorpion_p_* in there, so I made the tank's side seats be spectre_p_* animations. About the driver req thing - I tried that once, but it was annoying when it prompted you to get into a passenger seat when you wanted the driver seat.


And after a bit of brainstorming - I think I could edit the warthog driver's 3rd person info so that it is a 3rd person seat, but the camera is 0 units away from the origin point, so you'd hopefully see your character.

But is the origin point of the 3rd person view the real seat location or the FPP view location? I could run into some problems if its the former.
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Post by DiscoBob »

Did you do this in the vehicles [jmad] meta?
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Post by StalkingGrunt911 »

DiscoBob wrote:Did you do this in the vehicles [jmad] meta?
I'm pretty sure he said in the [mode] tag, since he did mention he edited Markers. ;)
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Post by Agent ME »

No - I didn't edit any markers - I only edited .vehi tags.
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Post by GruntLeet »

Wow....!! 0/10 not that hard with the newest entity plugin... :D
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Post by -DeToX- »

GruntLeet wrote:Wow....!! 0/10 not that hard with the newest entity plugin... :D
0/10 = Nullity. ;p.
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Post by TehBanStick »

-DeToX- wrote:
GruntLeet wrote:Wow....!! 0/10 not that hard with the newest entity plugin... :D
0/10 = Nullity. ;p.
You wouldn't want that D:
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Post by Shadowz-O-Death »

Nice one!
TheRocketGuy wrote:w00t first post!!
This gets VERY annoying... You do know that's against the rules, correct?
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Post by jordanimal »

Very cool! Downloading.
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Post by Agent ME »

GruntLeet wrote:Wow....!! 0/10 not that hard with the newest entity plugin... :D
It was a proof-of-concept type thing - I'm not looking to win a MOTM and compete with Mimesis-quality mods. I haven't seen anyone else do this ever. Maybe someone's done this before, but they haven't released it, and most people haven't seen this done.
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Post by ZeroKillerMods »

This really good, look awesome shame about bungie not putting the the first person arms when driving the warthog. Owel this is awesome anywayz.
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Post by CptnNsan0 »

GruntLeet wrote:Wow....!! 0/10 not that hard with the newest entity plugin... :D
its not about the skill level it takes or how hard it is. Its about originality and thought. He put a lot of both of those in this. I think its an awesome mod and could be used in future mods by other people.

and putting a smiley face on the end doesnt make you seem less mean. :D
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