:0 Shade Turret in Halo 2! and i fixed up the ar like i said

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xlRainlx




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:0 Shade Turret in Halo 2! and i fixed up the ar like i said

Post by xlRainlx »

First of all i want you all to know how much of a pain the putooty it was to get the shade come out just right. And i want to show you just how funny my suffering was.
Here is the Chief doing yoga!
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As you can see there were some major problems.

But i was able to fix em
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You like what you see?

Good heres another thing u will like.

Yea the screen is glowing.
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No the texture is NOT ripped.
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Dont tell me the ar is squished or the counter is too small cuz i fitted it to the precise size of the original ar
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Post by Jsk1610 »

Cool.
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Post by -DeToX- »

The real accomplishment here is the shade turret. ;O.
Hawt.
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Post by rasillon »

[hint] use the gravity throne animations for the mc sitting in the gun turret [hint]
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Post by xlRainlx »

rasillon wrote:[hint] use the gravity throne animations for the mc sitting in the gun turret [hint]
i already fixed the elites and mcs seat animations for it so that they dont look retarted. those yoga pics are just what i had to deal with.
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Post by StalkingGrunt911 »

Cool. =D
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Post by Geo »

Awesome. Very good work on the Shade, release to tags and resources >_<
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Post by GametagAeonFlux »

That's pretty awesome, good job on getting that to glow too.
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Post by xlRainlx »

iGeo wrote:Awesome. Very good work on the Shade, release to tags and resources >_<
k just let me fix the weapon for the shade. anyone know how to make it so that c_turret_ap_big_needler only fires from one position?
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Post by Alchemist666 »

first pic looks like mc geetting read for but sex also nice work :D
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Post by T1xAnton »

it looks good, but yet it look deformed :? how did that happen?
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Post by shadowkhas »

Sweet. Shades = <3
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Post by auerhantheman1 »

Looks awesome! Too bad there's no compass :P
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Post by UPS »

only problem with AR: make it so the firing effect isnt spread out into 3 "columns" and it will be flawless ^^ model is perfect however.
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Post by ScottyGEE »

xlRainlx wrote:
iGeo wrote:Awesome. Very good work on the Shade, release to tags and resources >_<
k just let me fix the weapon for the shade. anyone know how to make it so that c_turret_ap_big_needler only fires from one position?
Change the position of the primary_trigger (or is it primary_fire?) markers on the model...Move them into a central position (theres hould be two chunks)

As for the AR, it looks horribly undetailed.
The Shade turret looks kool...Does it sit in a normal poistion (I.e not hovering) when not in use?
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Post by CDK908 »

wtf is with mc? his feet are in the sky when in turret.
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Post by GametagAeonFlux »

CDK908 wrote:wtf is with mc? his feet are in the sky when in turret.
Read the post...he says he fixed that. It was just an example of what it looked like before he fixed it.
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Post by T Beezie »

Lovin' that Shade :D
And nice work on un-squishing that AR,
Looks Hawt!
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Post by Hawaiian Modder »

Note: I never finished halo 1 or really even played it.

Wtf is a shade cannon? At first I thought shade helped you and that's why you called it a shade cannon. :lol:

Well w/e it is you must have done something hard to get all these comments, so good job. :?
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Post by M4573R51337 »

Neither of them looks realy good, tons of streached uvws on the shade. Is it hard or something to put new models in h2? I never modded it.
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