Endurance - Single Player Map
Endurance - Single Player Map
Hello topic button my old friend...~
Endurance
by Diablo65
DOWNLOAD --- http://files.filefront.com/Endurance___ ... einfo.html
-----------
IMPORTANT
Endurance is a Single Player level, hence it has to be run through the console. Go the main menu of Halo CE, then hit either the
Endurance
by Diablo65
DOWNLOAD --- http://files.filefront.com/Endurance___ ... einfo.html
-----------
IMPORTANT
Endurance is a Single Player level, hence it has to be run through the console. Go the main menu of Halo CE, then hit either the
Last edited by Diablo65 on Sun Dec 24, 2006 1:37 am, edited 2 times in total.

One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Wow, this was a lot of fun! Great job Diablo65. I think you should make a map where there are like 4-5 different entrances around you, a medium sized map, and have basically 30-40 or so waves. It would starting easy like grunts, and then start to get insane later having like 20 hunters spawn with 15 wraiths and come after you. Also I noticed that you could get behind the spawn points and assassinate the newly spawned enemy
=[Hovering around these forums since 2004]=
Ah, Yes, I've been looking into several ways of keeping you from essentially spawnkilling the waves, but to no avail...
Death zones (You entered the tunnel and the tunnel blew up...), a closing and opening door... It just didn't work out.
You'll have to go by the honor system and kill them from outside the tunnel.
Death zones (You entered the tunnel and the tunnel blew up...), a closing and opening door... It just didn't work out.

You'll have to go by the honor system and kill them from outside the tunnel.

One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
Hm, Im not quite sure what you mean, but if you're saying they should spawn at the end of the tunnel, There's a limitation to that.
the game engine only "thinks" in one area at a time. If you were to place AI both inside that cave, and outside in the snow, the AI would only be active in the area you are walking around in.
Simply put, I've placed the AI as far back into the tunnel as possible. A few game units back, and the characters freeze upon spawning, And will not move or fire until you go into the actual tunnel.
This does not seem possible to remedy, As it is a limtation with the game itself, and not the map.
(I actually have video footage of a tank being flung into the tunnel (don't ask..), and freezing in plain view, In mid-air. When I walked further into the tunnel, It started flying again.)
the game engine only "thinks" in one area at a time. If you were to place AI both inside that cave, and outside in the snow, the AI would only be active in the area you are walking around in.
Simply put, I've placed the AI as far back into the tunnel as possible. A few game units back, and the characters freeze upon spawning, And will not move or fire until you go into the actual tunnel.
This does not seem possible to remedy, As it is a limtation with the game itself, and not the map.
(I actually have video footage of a tank being flung into the tunnel (don't ask..), and freezing in plain view, In mid-air. When I walked further into the tunnel, It started flying again.)

One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.