help with injecting weather into zanzibar's BSP

Technical Chatter here.
Post Reply
LiLj438





Posts: 21
Joined: Mon Jul 31, 2006 10:25 am
Location: Florida

help with injecting weather into zanzibar's BSP

Post by LiLj438 »

ok i put lockouts weather into zanzibar's BSP and i did the tutorial right and everything but the map still wont load, it just goes into a black screen, and i also transferred the decals also to see if that would work. does anybody know what would be the problem.

thanx: LiLj
xxthe_writer[undead]





Posts: 12
Joined: Thu Dec 21, 2006 5:12 pm

Post by xxthe_writer[undead] »

i tried to do this once.

it didnt work and i asked for help and the answer was:
it wont work because there is no weat[weather] tag.
Your sig can't exceed 500x120 in size.
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

hmm well no because with detox's tool that doesn't matter but ya i tried it and the reply was that zanzibar like can't handel weather for some reason kinda like how entity messes up ascension when u mod it i guess thats how come no one has made a map on there with weather
LiLj438





Posts: 21
Joined: Mon Jul 31, 2006 10:25 am
Location: Florida

Post by LiLj438 »

nope it works i got it to work finally
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Lilj and I think it's because the palm tree's are linked to the BSP Scenery Placement. Without them the BSP won't load, if you wouldn't transfer scenery to a normal it would load but once you walk near where it should be then the map will lock up.
LiLj438





Posts: 21
Joined: Mon Jul 31, 2006 10:25 am
Location: Florida

Post by LiLj438 »

yep thats exactly wut the problem was
Post Reply