This forum is for files only, Utilities and Hacks go here, not skins.
Jdogg
Posts: 184 Joined: Thu Aug 31, 2006 3:18 pm
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by Jdogg » Sun Dec 17, 2006 4:56 pm
Attachments
ar15lockoutbyjdogg.rar
DOWNLOAD ar-25 (98 Bytes) Downloaded 80 times
Last edited by
Jdogg on Sun Dec 17, 2006 5:07 pm, edited 1 time in total.
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Sun Dec 17, 2006 4:57 pm
You have to add a dowload or it will be deleted within 24 hours.
-Legendary-
Posts: 2272 Joined: Mon Aug 02, 2004 8:06 pm
Location: SC
Contact:
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by -Legendary- » Sun Dec 17, 2006 4:57 pm
It has to have a download.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Sun Dec 17, 2006 4:59 pm
It is Mandatory to have a download link.
Also By Jdogg... Do you mean XBC Jdog? Like the one that used to be in TMM or something?
EDIT: Ignore my first sentence, I posted a bit late and was beat by people.
Jdogg
Posts: 184 Joined: Thu Aug 31, 2006 3:18 pm
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by Jdogg » Sun Dec 17, 2006 5:08 pm
mk download added
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Sun Dec 17, 2006 5:11 pm
I downloaded and tested and I guess its pretty cool I mean its just a gun. Next time add more stuff to the map so it will actually be fun.
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Sun Dec 17, 2006 5:11 pm
so wut exactly is this for, just for ppl to use the gun modle easier in mods or are u just showing ppl u no how to inject a modle?
Jdogg
Posts: 184 Joined: Thu Aug 31, 2006 3:18 pm
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by Jdogg » Sun Dec 17, 2006 5:14 pm
yea i know. i be workin
Dagger13
Posts: 370 Joined: Wed Nov 22, 2006 12:37 pm
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by Dagger13 » Sun Dec 17, 2006 5:15 pm
you need to fix that module and the skin and mabey add more stuff to the map
(An Old one.)
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Sun Dec 17, 2006 5:20 pm
do you mean skin the model dagger?
i love the model, nbut like everyone wwelse said add a lilttle bit to your map, lookin good so far.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Sun Dec 17, 2006 5:32 pm
I think you should have posted this in tags and resources
Not Removing This
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Sun Dec 17, 2006 5:40 pm
I think it should be posted in the Tag and Resources section and also UV Map it.
TheTyckoMan
Posts: 854 Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...
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by TheTyckoMan » Sun Dec 17, 2006 5:44 pm
Do the two different projectiles have different ammo?
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Sun Dec 17, 2006 6:09 pm
That's something I'd like to figure out myself...I shall check this out and see
This collaboration is not endorsed by Halomods
Technically its only me animating though
smacktalker
Posts: 935 Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D
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by smacktalker » Mon Dec 18, 2006 2:48 pm
one cheesy model? nothing more?
o well good job injecting it
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Mon Dec 18, 2006 3:29 pm
great, now if you add on to that, and make more to the mod, make the skin of the map like desertish, you can make a desert warefare mod on locout ftw lol.
but i am glad that you did the projectiles part, does it have animations?
galvination
Posts: 908 Joined: Sat Jun 17, 2006 6:30 pm
Location: I lack a witty comment to put here.
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by galvination » Thu Dec 21, 2006 6:04 pm
You definieteley didn't usea very good reference image because that looks little like the AR-15..
http://www.icefire-enterprises.com/AR15.JPG
The Ar-15 has a flash hider and the handle is at an angle, not to mention this was all you did to the map. at most 2/10 for effort.