Mods for Mac should be placed here. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
halomacmodder
Posts: 159 Joined: Thu Sep 07, 2006 3:16 pm
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by halomacmodder » Sat Dec 16, 2006 12:12 pm
This model is mostly to show you how good I am at modeling. Please give me feedback, and if you want, you can give a picture of a gun that you want me to make for you.
Well anyways, heres the pictures.
Hope you like it!
Attachments
Steyr AUG.obj.zip
The model! (22.96 KiB) Downloaded 31 times
Side.jpg (31.66 KiB) Viewed 1698 times
Back.jpg (13.7 KiB) Viewed 1699 times
Front.jpg (12.68 KiB) Viewed 1698 times
Ice Link
Posts: 357 Joined: Fri Nov 04, 2005 1:53 pm
Location: In front of my mac modding
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by Ice Link » Sat Dec 16, 2006 2:32 pm
Yay
good but:
1. smooth
2. ingame
3. SKIN!
Thanks to Jsk for my sig
halomacmodder
Posts: 159 Joined: Thu Sep 07, 2006 3:16 pm
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by halomacmodder » Sat Dec 16, 2006 3:06 pm
If it were ingame, the handle wouldnt be right, neither would the reload.
I just did this to show my modeling skills.
Ice Link
Posts: 357 Joined: Fri Nov 04, 2005 1:53 pm
Location: In front of my mac modding
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by Ice Link » Sat Dec 16, 2006 3:42 pm
make a cool ar model that would fit ingame
Thanks to Jsk for my sig
halomacmodder
Posts: 159 Joined: Thu Sep 07, 2006 3:16 pm
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by halomacmodder » Sat Dec 16, 2006 3:46 pm
Nvm about it not fitting. It looks pretty good ingame, but it needs a skin badly!
Attachments
Picture 2.jpg (51.05 KiB) Viewed 1651 times
Ice Link
Posts: 357 Joined: Fri Nov 04, 2005 1:53 pm
Location: In front of my mac modding
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by Ice Link » Sat Dec 16, 2006 3:50 pm
no it still doesnt fit make a cool AR/BR/SMG
Thanks to Jsk for my sig
Ice Link
Posts: 357 Joined: Fri Nov 04, 2005 1:53 pm
Location: In front of my mac modding
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by Ice Link » Sat Dec 16, 2006 4:24 pm
ok umm...
ill list what ell be on it
cool looking futuristic tri-scope
br muzzle
short muzzle length
fits in ar place
----so khas doesn't yell go to amt
http://halomapteam.s2.bizhat.com/index. ... alomapteam and look for my topic
Thanks to Jsk for my sig
halomacmodder
Posts: 159 Joined: Thu Sep 07, 2006 3:16 pm
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by halomacmodder » Sat Dec 16, 2006 6:12 pm
I couldnt find the topic, and PM me about that from now on. ok now get back on topic.
SilentKnight064
Posts: 401 Joined: Thu May 18, 2006 4:00 pm
Location: St. Clair MI
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by SilentKnight064 » Sun Dec 17, 2006 7:10 am
The Jackhammer's animations will look much better with this model.
auerhantheman1
Posts: 384 Joined: Mon Sep 25, 2006 12:57 pm
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by auerhantheman1 » Sun Dec 17, 2006 7:43 am
Not the reload though. Made me laugh just thinking about it
Your sig can't exceed 500x120 and 75kb in file size.
caboose wrote: your toast has been burned, and no amount of scraping will remove the black parts!
[IA]Paul
Posts: 1057 Joined: Sat Oct 29, 2005 5:27 am
Location: UR MOM LOOLOLLOOLOLOOLOL
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by [IA]Paul » Sun Dec 17, 2006 7:50 am
Remodel it so the clip would be on top, so it would look like he's pulling it off with the rocket launcher animations.
Proclaimer001 wrote: It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
This thread is why 14-year-olds are looked down on on the internet.
auerhantheman1
Posts: 384 Joined: Mon Sep 25, 2006 12:57 pm
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by auerhantheman1 » Sun Dec 17, 2006 8:06 am
But then it wouldn't be a true Steyr, would it? Anyways, it's an excellent model, too bad it doesn't fit
Your sig can't exceed 500x120 and 75kb in file size.
caboose wrote: your toast has been burned, and no amount of scraping will remove the black parts!
halomacmodder
Posts: 159 Joined: Thu Sep 07, 2006 3:16 pm
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by halomacmodder » Sun Dec 17, 2006 8:34 am
Yea
If the clip was on top, then not only would it not be a Steyr, but it would also look realy stupid. But I see what your sayin.
Lambda
Posts: 365 Joined: Sun Sep 17, 2006 3:37 pm
Location: California
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by Lambda » Sun Dec 17, 2006 2:22 pm
looks great
next time instead of making new squares extrude faces, makes things look realisitic
softer on the eyes now
WarHampster
Posts: 206 Joined: Thu Aug 03, 2006 5:22 am
Location: In a place.
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by WarHampster » Sun Dec 17, 2006 2:33 pm
cool model maby i'll use it for something.
Ice Link
Posts: 357 Joined: Fri Nov 04, 2005 1:53 pm
Location: In front of my mac modding
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by Ice Link » Mon Dec 18, 2006 2:40 pm
maybe a half ww2 top loading rifle (dont know which i think its german)
make it fit in hands and smoothe a bit and it will be awsome
Thanks to Jsk for my sig
Nuju
Posts: 2 Joined: Fri Oct 27, 2006 1:05 am
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by Nuju » Tue Dec 19, 2006 12:43 am
ok i know that this maybe a noobish question but how do you put it in the map?