SpecOp44 wrote:Monkey Terd wrote:Save all things where? In the BSP viewer? Meta Editor? Chunk Cloner? Where...
I guess I wasn't clear enough, sorry about that.
Well, for example there could be an option, similar to the current Save and Build function, where you could save all the machines in the mach tag of a map at once, instead of having to save all the machs one at a time.
Sort of like a mass saver. Pretty much the same concept as the mass builder I talked to you about, but the other way around.
Something like that could facilitate restoring tags for BSP conversions.
Great idea if you ask me.
Example 2.
You use detox's add weather tool.
You need to inject the bsp of headlong into gemini.
All spawns are easliy re-done with chunk cloner, but what about the item's they reference to?
Decals, for example would NEED to be trandfered for the map to load.
i.e.
If you could click the first decal you need to transfer and scroll down to the bottom, shift+click the last one, and save them all at once rather than individually.
Then Build one .info that would reference to all the other info files and auto build all of them.
Sometimes you would need to be transfering 100's of decals...that gets tedious fast.
edit:
I really really really don't mean to sound naggy...so sorry, but when can we expect a release?
A week and 4 days ago (monday before last) I asked you this and you said a few days, so I was just wondering
Can we expect a pre-release before you get to all these suggestions maybe?