[mod] Erythrophobia

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WastingBody





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Post by WastingBody »

T Beezie wrote:please ban this turret stuff" 8) :lol:
AI don't use auto aim. Even if they have it they still have to aim at their target to fire. You could edit the character so that it will never miss though.
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daggerx




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Post by daggerx »

sweet...I like it..
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Post by -DeToX- »

T Beezie wrote:I was only expressing how little I know of hex. I've been using this map trying to understand what makes the zones work.
You mean the Z spawn for a parallelogram(squared of rectangular shape), in which's size is defined by Values?

Because Im sure thats how it works.
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antszy101




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Post by antszy101 »

your right detox
(geometry's good for something :wink: )
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Geo
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Post by Geo »

Well I downloaded this mod earlier, and play-tested it with Mr Balll over Xlink Kai.

I'm afraid it wasn't of the high quality I expected from you T-Beezie, the AI was pretty good, but that was the only part of the mod I liked. The BSP was pretty good, although very small, and there were no weapon alterations, no new effects, no models, and not much of anything really. I also felt it was too dark

Overall it felt quite incomplete, and when will the AI be like true campaign AI?

This wasn't a personal bash on you T, just a critical comment from somebody that has played the mod thoroughly. Maybe some new skins and effects could be used next time. Other then that though, it's still a good mod.
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Post by Jubakuba »

iGeo wrote: Maybe some new skins and effects could be used next time.
Why do these never seem to make it in an AI mod/BSP conversion?
grr...
But ya...I hate the bsp.
What is the point of using something so small?
Kool AI though...How do you spawn them with random weapons?

edit: nvm, ill try and find it in entity using your map as a guide.
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Post by xXxCocoFangxXx »

Neat. :wink:
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T Beezie




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Post by T Beezie »

T Beezie wrote: I know this map really feels incomplete. ~Originally, I hadn't planned on releasing it, :o but, since many people have not seen H2MP maps containing working zones, I figured, why not?! It's really quite fun!
As for now, the only way I'm able to give the AI working zones, is through a BSP conversion. Unfortunatly, all of the known convertable BSPs have already been done with such wonder, how could I even begin. I know this BSP is really small, yet never been used. I pray for the day, that the secret to converting the larger BSPs becomes a reality. :o
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Post by MrBalll »

Those Elites sure knew how to jump. I would sit behind the gravity lift and they would jump like 40 feet in the air at me and be lifted away and then jump at me again and then I would assassinate them. =)
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T Beezie




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Post by T Beezie »

Yeah, they do jump pretty high! :lol:
I used the Flood Combat Elite .char to spawn the AI Elites, it gave them Flood-like behaviors. I've even had them jump up to the upper walkway and pwn me, while I was just trying to watch. :o
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Post by SingingBlaze »

Can you upload the patch to somewhere other than MegaUpload, I really don't want to install a toolbar just to download a patch.
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T Beezie




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Post by T Beezie »

Sure :D
No prob.
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erythrophobia.serenity
Serenity w/mainmenu stuff
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Geo
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Post by Geo »

T Beezie wrote:Yeah, they do jump pretty high! :lol:
I used the Flood Combat Elite .char to spawn the AI Elites, it gave them Flood-like behaviors. I've even had them jump up to the upper walkway and pwn me, while I was just trying to watch. :o
Is that why they are a bit... dumb? Like you can run right up to one and it will just stare at you for like 5 seconds then react.
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antszy101




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Post by antszy101 »

why don't you ask Headshot about the bigger BSP? If I remember correctly then he had somethin going on that. And knowing the quality of your mods, he might give you some info :wink:
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Post by Geo »

He's on holiday.
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antszy101




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Post by antszy101 »

lol I would LOVE to be on holiday 8)
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T Beezie




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Post by T Beezie »

iGeo wrote:
T Beezie wrote:Yeah, they do jump pretty high! :lol:
I used the Flood Combat Elite .char to spawn the AI Elites, it gave them Flood-like behaviors. I've even had them jump up to the upper walkway and pwn me, while I was just trying to watch. :o
Is that why they are a bit... dumb? Like you can run right up to one and it will just stare at you for like 5 seconds then react.
Funny thing about that is, in my second version, (the one w/Elite Rangers), I spawned the Elites through the Elite .char, not the Flood Elite .char. Yet, they also, are still quite dumb. :lol:
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Post by -DeToX- »

antszy101 wrote:your right detox
(geometry's good for something :wink: )
Indeed, also it has a Height scale for slanted places that AI must go, and an Enum for what the AI is to do in the selected Area(Take cover, run, etc)
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antszy101




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Post by antszy101 »

lol. I did some reading up on zones (googled it 8) ) Bungie made modding pretty hard didn't they?
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Post by OwnZ joO »

Haha well when you have to reverse engineer it, it is hard, if you're bungie and you decide how it's all gonna work, then it's not so hard.
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