SpecOp44 wrote:
And also that the BSP viewer makes models like the Scarab and the Pelican visible. Because now I am forced to use Darkmatter to place them, wich messes with objective placement for some reason.
lol, i've also been forced to use darkmatter (and i've become quite skilled with it) to move the scarab around and thing that having it visible would be awesome! also great work so far!
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
Albert Einstein
Hey MT, could you add a Decal Placement option in the BSP Viewer? I know not a lot people might use it but it's actually a nice addition to the map. Like if it's a flood theme you can have the flood blood all on the walls so it looks like something crazy happened. =P
StalkingGrunt911 wrote:Hey MT, could you add a Decal Placement option in the BSP Viewer? I know not a lot people might use it but it's actually a nice addition to the map. Like if it's a flood theme you can have the flood blood all on the walls so it looks like something crazy happened. =P
-StalkingGrunt911
if you give me info about decal placement ill think about it
slayer410 wrote:Anthony, isn't just a pallete/placement reflex in the scnr?
Yeah, it is. What information would you want about it? The offset for the Decal Placement is 312 and Decal Palette is offset 320. The Decal Placement only has a X, Y, and Z cordinates. Um... that's about the only information I can give you at the time because I need to go to bed. I can give more information tommorrow if you still need it.
Well basically gravity for player spawns is having the player spawns contour to the bsp so you don't have to actually mess with the Z coordinate. Say you are moving a spawn on coagulation and you want to change the spawn from being somewhere on the ground to ontop of the base. All you would need to do is drag the spawn in the bsp viewer over the base and it would automatically adjust to the height. Therefore making it basically hassle free. lol next time i talk to Cluis maybe he could help out with it. Not sure if you could do this
kibito87 wrote:Well basically gravity for player spawns is having the player spawns contour to the bsp so you don't have to actually mess with the Z coordinate. Say you are moving a spawn on coagulation and you want to change the spawn from being somewhere on the ground to ontop of the base. All you would need to do is drag the spawn in the bsp viewer over the base and it would automatically adjust to the height. Therefore making it basically hassle free. lol next time i talk to Cluis maybe he could help out with it. Not sure if you could do this
Hmm..I wouldn't know where to start for that one, and it would kill the "Machine Mods".
kibito87 wrote:Well basically gravity for player spawns is having the player spawns contour to the bsp so you don't have to actually mess with the Z coordinate. Say you are moving a spawn on coagulation and you want to change the spawn from being somewhere on the ground to ontop of the base. All you would need to do is drag the spawn in the bsp viewer over the base and it would automatically adjust to the height. Therefore making it basically hassle free. lol next time i talk to Cluis maybe he could help out with it. Not sure if you could do this
Hmm..I wouldn't know where to start for that one, and it would kill the "Machine Mods".
Well you have it were you could turn that option off when placing a player spawn over a mach
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Is it possible to Entity an option to save all items in a tag? Instead of having to save all of them one at a time. It could be very handy for restoring things for BSP conversions.
SpecOp44 wrote:Is it possible to Entity an option to save all items in a tag? Instead of having to save all of them one at a time. It could be very handy for restoring things for BSP conversions.
Save all things where? In the BSP viewer? Meta Editor? Chunk Cloner? Where...
I think you got semi what I was saying. What i'm saying if somebody were to make a "machine mod" then once you position the player over the machine it would automatically adjust to how high or low the machine is.