[Halo2] [The Arctic Forest] - Halo0001-now with sppf

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uncutshadow





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Post by uncutshadow »

Exabyte wrote:
uncutshadow wrote:
Exabyte wrote:
Loonycgb2 wrote:<3 woh *faints* (has any body tried bsp modeling)
Well now you will merry Christmas!!! 8)


Note: I didn't created
so uhhh.... what is this? excuse my noobness
No problem your not a noob but you'll be able to extract mesh out of a map also extact bsp to an obj file for all you expeirenced game modeling people and is so easy to extract to if not pm me and I'll gladly help anyone who pms or talks here. :)
o yes.... now i have recollection of that. :lol:
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Munsie




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Post by Munsie »

How did I miss this?

Great job halo0001, I actually thought this was Waterworks at first, outstanding job. :)

~Munsie
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Geo
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Post by Geo »

Excellent job dude.

If you want I could probably help you make those mach's actually look like snow! :wink:
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DRL333





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Post by DRL333 »

Very 1337.
Valve > Bungie
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cdonecker




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Post by cdonecker »

Wow great job!
Looks really awesome. =]
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jkjk




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Post by jkjk »

your serenity didn't work for me with 3.2 but the sppf worked fine. you need to null out the gemini doors sound and your background noise is just clicking. pretty nice job with this. the gates need to be raised a tiny bit but i know it's a pain with entity.
I'd like to see more XBC mods and less projectile mods!
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