Halo1 and Halo: custom bsp in halo2

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pokecancer




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Post by pokecancer »

if you have hang em high in h2, let's see it. no moron is gonna convert a bsp by hand. it would be easier to make an application that does it for you. btw, if you need to wait for entity to help you convert a bsp, then you don't know the first thing about this, so your theories are just a random assumption, which leads to pointless, sad threads like this. the truth is you are all probably gonna have to wait for h2ek to come out before a real conversion happens.
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Post by LostWithin »

I might as well learn to program, Reaserch through all of those Halo PC or CE tags ill have to convert, then find a common variable between them that will let me inject one set of files into the other, and keep the BSP under 80 MB. :shock: Please help pokecancer!
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Post by Munsie »

BSP Mesh and Coll are really different from eachother, besides the fact they both end up in the same shape for you to enjoy in-game.

We can hardly get one done correctly, let alone both, and even once we can tweak both, even just a little... We won't have a shot at H1 -> H2 map conversions for a while.

Thus: Any claims stating otherwise = Fail.

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Post by shade45 »

Yeah i dont see it happening either at least until the vista version of h2 comes out and we can use its map builder to learn more about the bsp. Theres just to many unkown reflexes and values in the bsp at the moment that we know nothing about so doing any type of conversion would be really difficult :(
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Post by -DeToX- »

shade45 wrote:Yeah i dont see it happening either at least until the vista version of h2 comes out and we can use its map builder to learn more about the bsp. Theres just to many unkown reflexes and values in the bsp at the moment that we know nothing about so doing any type of conversion would be really difficult :(
I thought so myself too.


And Halo0001 Stated that he has Hang em High in Halo 2, Hah, What a lier. Dont ever beleive him, its obvious he doesnt.
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Post by galvination »

He might have injected it as a model, but it wouldn't have collision and be very distorted. :?
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halo1 for halo2

Post by b1z3rk »

is someone going to make a halo 1 to halo 2 conversion mappack with levels weapons and all ?
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Post by -DeToX- »

If you read this thread, you would've known that Its not possible yet.
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Post by Trulife8342 »

Pssh I can do a halo 1 bsp>halo 2 bsp conversion with my eyes closed nubs.

I mean that in the most sarcastic tone humanly possible.
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Hey!

Post by da dude of halo2 »

Munsie wrote:I doubt this will work properly. >_<
Good luck though. :)

~Munsie
It Will work Over hard hours of work to a new program it will. I want to help on a project like this but I dont have a pc :'(. Anyways Nothing is impossible and Have you every tryed using diffrent or other realy strange or old tools.? Like the Old Adi Or mesh shaper?
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Re: Hey!

Post by kibito87 »

da dude of halo2 wrote:It Will work Over hard hours of work to a new program it will. I want to help on a project like this but I dont have a pc :'(. Anyways Nothing is impossible and Have you every tryed using diffrent or other realy strange or old tools.? Like the Old Adi Or mesh shaper?
Are you saying you or somebody you know has coded a program that will allow converting halo 1 bsp's to halo 2? Because that's what i've gotten from your post and i'd like to see a little proof of that. If so, pix plz.
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Re: Hey!

Post by Doom »

kibito87 wrote:
da dude of halo2 wrote:It Will work Over hard hours of work to a new program it will. I want to help on a project like this but I dont have a pc :'(. Anyways Nothing is impossible and Have you every tryed using diffrent or other realy strange or old tools.? Like the Old Adi Or mesh shaper?
Are you saying you or somebody you know has coded a program that will allow converting halo 1 bsp's to halo 2? Because that's what i've gotten from your post and i'd like to see a little proof of that. If so, pix plz.
Well... Yeah...

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Post by shade45 »

I dont think hes claiming to have/seen a program that does it. But is just saying it would be possible with alot of work.
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Post by kibito87 »

Indeed that could also be correct. But if not, i'd like to see what exactly he's talking about. I'm not doubting, just being curious.
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Post by OwnZ joO »

People think that all you need is a program. They don't understand that the programmer needs to understand how to do what they're programming before they can make a program to do it. You dont just type in convert bsp to halo2 in visual studio and compile it, and then have it work.

Have you guys tried converting halo 2 bsp's into halo 1 ones? Try to take the bsp collision and whatnot out of a halo 2 map, and make a halo Custom Edition map, then convert that to halo 1(I know that's possible, but I have no clue how), then compare the halo 2 bsp and the converted halo 1 bsp. Could that possibly work?
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Post by kibito87 »

OwnZ joO wrote:Have you guys tried converting halo 2 bsp's into halo 1 ones?
I think a couple people have tried converting halo2 bsp's to halo1. I think it was a guy named elite that did Ascension, as well has Hizlo doing it. Both though, had a problem with not being able to snipe from the smaller of the two bases. Then Hizlo also told me that he did Lockout but it had too many problems in the long run. So, although it can be done. Nothing completely perfect has surfaced. I understand what you are saying about programing. It's ashame people just think *poof* a program is built in a few seconds and does what it's supposed to with no effort put forth.
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Post by OwnZ joO »

I don't mean exactly converting the tag, I mean extracting the model, and then using tool and HEK or w/e to make a halo Custom Edition map, and then convert that to Halo 1. There have been halo CE conversions to halo xbox, so I know it's possible, and maybe that could give some of the better modders a chance to see differences. The only problem with that is that it a lot of values would be left out in the bsp meta, because it would just be transfering the model. I think that if that's possible, it could potentially give a lot of insight into the differences between the halo 1 and 2 bsp. I don't know enough about modding, let alone Halo CE and xbox modding to do this, but I just didn't know if it has been thought about this way.
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Post by wasserbrunner »

this is probably a stupid question...but...


if you can inject the collision, then what stops you from injecting the model of the visual bsp in replace of like a rock and then placing the rock in the correct position so the coll and rock (wich now looks like the visual bsp) correspond? and then u could correct UV map the rock to have the correct visual bsp textures?

i dont even mod halo 2, so thats probably really stupid...but...o well


sry if somebody already asked this, i didnt want to read the whole topic
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omg

Post by da dude of halo2 »

man this sucks no one can understand a dam thing that I say. But if you can I was saying that You can try some old tools and get the info from that and use other old tools to complete it. But you can do that VB thing he said.
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Post by slayer410 »

wasserbrunner wrote:this is probably a stupid question...but...


if you can inject the collision, then what stops you from injecting the model of the visual bsp in replace of like a rock and then placing the rock in the correct position so the coll and rock (wich now looks like the visual bsp) correspond? and then u could correct UV map the rock to have the correct visual bsp textures?

i dont even mod halo 2, so thats probably really stupid...but...o well


sry if somebody already asked this, i didnt want to read the whole topic
It's been done in some form or fashion, that which shall not be discussed here.
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