Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
kid908
Posts: 88 Joined: Tue Aug 22, 2006 4:43 pm
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by kid908 » Sun Nov 26, 2006 7:14 am
srry but this might be dumb but each time i try to export my map that i made in 3ds max 7 it said no geometry found export incomplete or something like that but im sure about the 'no geometry found'
Dominatr
Posts: 861 Joined: Fri Oct 07, 2005 10:52 pm
Location: Shooting Nazis, Zombies, and anything inhuman
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by Dominatr » Sun Nov 26, 2006 7:44 am
Make a box and name it frame. It doesn't matter how large frame is. Click the map, and link it to the frame
kid908
Posts: 88 Joined: Tue Aug 22, 2006 4:43 pm
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by kid908 » Sun Nov 26, 2006 9:11 am
did that. nothing happens
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Sun Nov 26, 2006 10:06 am
Make sure you are linking the map to the frame, and not the frame to the map.
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striderdude
Posts: 284 Joined: Fri Jul 21, 2006 5:43 pm
Location: I dont know. 0.o
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by striderdude » Sun Nov 26, 2006 11:44 am
And make sure you make it OUT of the map.
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kid908
Posts: 88 Joined: Tue Aug 22, 2006 4:43 pm
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by kid908 » Sun Nov 26, 2006 3:49 pm
all that done. still nothing
striderdude
Posts: 284 Joined: Fri Jul 21, 2006 5:43 pm
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by striderdude » Sun Nov 26, 2006 5:04 pm
Make sure your level area is called "skybox" (no "") and, what exporter are you using.
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kid908
Posts: 88 Joined: Tue Aug 22, 2006 4:43 pm
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by kid908 » Sun Nov 26, 2006 5:05 pm
.jms and these are the stuff i have.
skybox
frame
base01
base02
inferno
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by inferno » Sun Nov 26, 2006 6:06 pm
base01 and base02 i dont think should be their. try deleleting them and do it again. or attatch them too level.
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kid908
Posts: 88 Joined: Tue Aug 22, 2006 4:43 pm
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by kid908 » Sun Nov 26, 2006 6:07 pm
it is attached i mean those are what i made and linked
crackcocaine
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by crackcocaine » Mon Nov 27, 2006 12:05 pm
You actually have to attach the bases to the skybox.
If that doesn't help follow the HEK tutorial in your Halo custom Edition Folder, or the video tuts in the tutorial section.
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inferno
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by inferno » Mon Nov 27, 2006 2:01 pm
yeah just click on your level object goto edit geometry click on the "attatch" button under edit geometry stuff and then select the base 01 and base 02.
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