Post your pics of mods in beta, or pictures that do not have a mod associated with them.
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Wed Nov 22, 2006 12:22 am
Last edited by
shade45 on Wed Nov 22, 2006 8:11 am, edited 1 time in total.
Elite747
Posts: 636 Joined: Wed Nov 30, 2005 5:57 pm
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by Elite747 » Wed Nov 22, 2006 12:59 am
o0o I forgot all about those!
i LOVE THEM!!!!!!
When you shoot one it explodes!
Bankhead
Posts: 59 Joined: Fri Jun 30, 2006 6:28 am
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by Bankhead » Wed Nov 22, 2006 1:54 am
so ausome! this would make a few mods i seen shine even more! make a tut mb??
Geo
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by Geo » Wed Nov 22, 2006 2:47 am
Could really help people make more spooky atmospheres in their mods, very cool
For
extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Wed Nov 22, 2006 6:06 am
Nice job on that shade!
Im guessing that Yelo needs to be enabled for this?
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Wed Nov 22, 2006 8:10 am
-DeToX- wrote: Nice job on that shade!
Im guessing that Yelo needs to be enabled for this?
Yes it definatly does, I'll write up a tutorial for everyone and release it with my upcoming mod
WastingBody
Posts: 195 Joined: Mon Sep 19, 2005 5:07 pm
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by WastingBody » Wed Nov 22, 2006 8:26 am
Shade45, did you spawn them through the creature spawning reflexive?
T Beezie
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by T Beezie » Wed Nov 22, 2006 8:31 am
Cool stuff there shade45
I luv em'!
I've been tryin' to get those "Quadwing" creatures to spawn for a while now, but never could.
Great work man!!!
StalkingGrunt911
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by StalkingGrunt911 » Wed Nov 22, 2006 8:32 am
WastingBody wrote: Shade45, did you spawn them through the creature spawning reflexive?
Yeah I'm pretty sure he did. I did this a while back and had Yelo running and it worked. =) You need the palette and placement too. Good job Shade and your making a mod =o it's been a long time.
I was going to try to spawn the flood infection forms doing this (since they do have a [crea] tag and if you do it right I'm pretty sure you wouldn't need to spawn flood carriers.) for my Isolation mod but I couldn't add AI if I wanted it to be in the KTMP v2.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
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by MrBalll » Wed Nov 22, 2006 8:57 am
Looks cool. Silly little birds, or whatever they are. A tutorial on them would be cool.
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Wed Nov 22, 2006 8:58 am
Yea they were just spawned through the creatures placement reflex and Yelo needs to be enabled for them to work
The pallette wasnt needed i dont think it even has anything to do with creatures. But yeah its nothing that hard to do.
And yes I am finally making a new mod
StalkingGrunt911
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by StalkingGrunt911 » Wed Nov 22, 2006 8:59 am
shade45 wrote: And yes I am finally making a new mod
Can't wait =D
Pyroman
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by Pyroman » Wed Nov 22, 2006 1:26 pm
OMG its shade!
Long time no see buddy.
That looks awesome man. Can't wait.
Jubakuba
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by Jubakuba » Wed Nov 22, 2006 4:06 pm
humn...I always thought it would be easy to spawn those...never thought it would need AI, but now that I think of it...it would.
lol
great job
Ive yet to see a mod of yours
Im looking forward to it
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Wed Nov 22, 2006 4:24 pm
Damn, you tell me your coming back to halo 2 modding...
And what happens 1-2 days later? Discovery.
Nice job shade, I'm really happy to have you back.
x088x
Posts: 837 Joined: Sun Nov 06, 2005 1:46 pm
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by x088x » Wed Nov 22, 2006 4:35 pm
I knew this was going to be great when I saw your name next to the topic.
Halo 3 ruined everything..
Munsie
Posts: 1485 Joined: Mon Aug 29, 2005 11:07 am
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by Munsie » Wed Nov 22, 2006 4:43 pm
Very sexy.
~Munsie
Boney526
Posts: 356 Joined: Sat Dec 10, 2005 12:04 pm
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by Boney526 » Thu Nov 23, 2006 9:09 am
I know I've seen this before yelo, but I might be wrong....
Anyway nice.... I always thought that those were just scenery or mach's, but never bothered to look.