The box

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GametagAeonFlux




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Post by GametagAeonFlux »

Yay for collision models. =D
FFIIMan





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Post by FFIIMan »

Cant you just spawn the box through something in the scnr tag then write a script to enlarge it. Kinda like this -

Code: Select all

(script startup Scale_Object
(begin
(object_set_scale)Box)10.0)1)  
))
I may be wrong, i really dont no.
But i believe that script would take care of the collsion as well.
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Post by jlddodger »

Two words:
Gravity Gun
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-DeToX-




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Post by -DeToX- »

You had 4 in that post :O.

Anyways... Again, Hope goes awesome Punk
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turk645




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Post by turk645 »

If i remember right when i scaled the boxes and pallet in zanzi, funny how the pallet looks like a present when scaled on one axis, i just used a calculator and messed with the bounding info or what ever it is called. I just notice that on some models though when i did it that the mode had to be moved slightly to match the new phmo.
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daggerx




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Post by daggerx »

awesome
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MilyardoX2




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Post by MilyardoX2 »

I like the idea of an app but could some one please right a tutorial? it is nice to have an app to do it all for you but I would like to know how to do this with out the app, and I bet some other people would like to too. Just a thought.
Oh and this is really sweet!
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Post by Doom »

I am sure this has been mentioned, but I haven't had time to read through the whole thread, but correct me if im wrong but you only edited teh phmo =P, if you want bullet collison you gotta be editng the Coll also =\. You mentioned this in your first post so I tought I should answer it =P

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Tural




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Post by Tural »

Since nobody else is going to do it...

What's in the box?!

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-Legendary-




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Post by -Legendary- »

Cookies... Duh. ( I used Yelo to figure that one out :O)
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Shadow LAG
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Post by Shadow LAG »

-masterpie- wrote:Just a thought, wel...you know how the mainmenu map is realy small? how about you shrink everything else so that its like a massive city, only problem would be that there is limited collision i understand?

AWWWW weak dude you gave out my idea now everyone is going to do it now. I was going to make spawns on the city buildings (only ones with collision) and shrink the bipds and make a massive longswords and sereph and put it over gemini with geminis death barier cover part of the underground level so when you hit the ground it would emulate a crash. :P I call dibs on that one.

correct me if I'm wrong but all that is being done here is resizing all parts just like the giant AI, its just hidden in a script or tag not many people can find, thats too bad I hope the app is released ASAP because the mainmenu idea was something I was going to do a while back but could not figure out how to resize coll for the life of me.
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Talin64




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Post by Talin64 »

Here is a similar mod I did in may of 06 but the bullets work, hehe


http://files.halomods.com/viewtopic.php ... c&start=40

Talin64
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Ar5eNiC




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Post by Ar5eNiC »

Tural wrote:Since nobody else is going to do it...

What's in the box?!

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That's so lame...but I just saw that movie the other day so I lol'd.
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Post by killingforfun »

lol
i came bak to this site
just to see if anyting was ahppening
this is the only name i recognize >,<
xD
im glad u finally got somewher with that
i remember way bak. lyk wat was it calleed...
'expiscor' ith ink.. wen we couldnt figure out coll or phmo worth shit.
lol
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Munsie




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Post by Munsie »

Rofl. As much as that was a bump, it was an awsome bump.

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Post by cdonecker »

Nice job with the collision.
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Kamatzu




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Post by Kamatzu »

Awesome, I love boxes.
Though the lack of a FedEx skin drops you two points.
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