I just injected the warlock map's sky into headlong and it looks great for a night time setting, but I ran into a road block. Since headlong is an earth place and warlock's sky is a haloian place, is there a way to get the Halo going around the sky to be nulled or done away with? The help that I have been getting from yall is great, I just need more help on this matter
Thanx
Getting rid of the Halo...
Its a shader you can null out in the sky's [mode] tag.

I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
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Glad I could help. 


I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.