Halo Photography
- StalkingGrunt911
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I think this one looks really kewl, and I might just use it in a mod im working on. (Not the coagulation one!)GametagAeonFlux wrote:Adding red to a skin =/= cool.
It looks weird...although maybe the Elite's eyes glowing could be good if you implemented it correctly.
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http://img222.imageshack.us/img222/8013/pix5zg1.png
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- LostWithin
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- StalkingGrunt911
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"stem" is a halo 2 tag, all the shaders have one dependency of a stem tag, that tag "mix" the shader bitmaps wich make a material.
And the stem's dependencies are "spas" tags, and the spas dependencies are vrtx tags
So i swapped the stem(tex_bump_env_four_color_change) depenencies used by the masterchief shader and see what happen
I was trying to get the level of detail like on FP model, i know that the FP view(the shader of the masterchief fp view) shader use a different stem then the 3rd person view of the masterchief shader.
Comparing the difference of detail between FP view and 3rd view we can see that FP view have a better level of detail it looks less "pixelised" on fp view.
I know that fp view has a bitmap for the masterchief's arm and bump too, this doesn't make it more detailled because the fp view arm bitmaps are of 256x256 pixels and the masterchief armor bitmap is of 512x512 pixels.
So i duplicated the FP view arm shader of the masterchief and swapped the bitmaps to those of the armor, but nothing, it's always the same level of detail, so i guess the level of detail is only enabled on FP view and maybe ponly with those special fp shaders.
If i get a level of detail on the masterchief on 3rd person like on fp view that would be kick ass
And the stem's dependencies are "spas" tags, and the spas dependencies are vrtx tags

So i swapped the stem(tex_bump_env_four_color_change) depenencies used by the masterchief shader and see what happen

I was trying to get the level of detail like on FP model, i know that the FP view(the shader of the masterchief fp view) shader use a different stem then the 3rd person view of the masterchief shader.
Comparing the difference of detail between FP view and 3rd view we can see that FP view have a better level of detail it looks less "pixelised" on fp view.
I know that fp view has a bitmap for the masterchief's arm and bump too, this doesn't make it more detailled because the fp view arm bitmaps are of 256x256 pixels and the masterchief armor bitmap is of 512x512 pixels.
So i duplicated the FP view arm shader of the masterchief and swapped the bitmaps to those of the armor, but nothing, it's always the same level of detail, so i guess the level of detail is only enabled on FP view and maybe ponly with those special fp shaders.
If i get a level of detail on the masterchief on 3rd person like on fp view that would be kick ass

- trepdimeflou
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