Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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SpecOp44




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Post by SpecOp44 »

The last images are realy messed up.

Also, I don't think you need pics of a Spartan reloading.
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kibito87




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Post by kibito87 »

EDITED per request of Chad.
Last edited by kibito87 on Fri Nov 17, 2006 12:33 pm, edited 1 time in total.
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xheadshotmastax




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Post by xheadshotmastax »

halo photography and not "halo postcarnage report" :?

xbox7887 wrote:Headshot, if you don't make an air wars mod with those banshees I will be extremely disappointed in you :twisted:
in progress, baby :D
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GametagAeonFlux




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Post by GametagAeonFlux »

Those are some pretty nice games fellows, but please don't post postgame carnage reports.

Also, that Coag atmosphere picture is funky.
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SingingBlaze




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Post by SingingBlaze »

Mod Edit: Edit this post when you feel you have something to say that contributes to the topic.
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kibito87




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Post by kibito87 »

xheadshotmastax wrote:halo photography and not "halo postcarnage report"
8)
GametagAeonFlux wrote:Those are some pretty nice games fellows, but please don't post postgame carnage reports.
Why thank you and i apologize for stepping out of line.
SingingBlaze wrote:Postgame Carnage Reports is pratically just sawing, ohhh look how 1337 I am. Please post real halo pics as Gametag said.
:roll:

lol I am oh so 1337 it's ridiculous :wink:
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theycallmechad




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Post by theycallmechad »

"lol" it looks like cheating to be quite honest with you (not saying it IS cheating, though).

I honestly wouldn't mind if you removed the pictures so as to not make me scroll down to see actual "Halo Photography" images.

To keep on topic, here's a couple old shots:

These are dark pictures... it's hard to see what's going on, so use your imagination.

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Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
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Post by GametagAeonFlux »

Awesome angle on the Sniper picture...the map looks spooky. :)
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kibito87




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Post by kibito87 »

theycallmechad wrote:"lol" it looks like cheating to be quite honest with you (not saying it IS cheating, though).
I do NOT cheat good sir. hehe if you want, check my bungie stats for h2. ;)
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Post by Kewl-Aid »

A quick overview of the map
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Another view
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There are now bases!
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Gondola Launches Hold Vehicles
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Gondolas Are Pitch Black
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foxfanatic23I7




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Post by foxfanatic23I7 »

why pitch black?
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Post by Kewl-Aid »

foxfanatic23I7 wrote:why pitch black?
because no one has found the values to make the gondola look like the gondola launch pad. BUT! If TBeezie would reply and tell me how he got Zanzibar's lightmap to work in his mod - then I wouldn't have this problem, now would I?

EDIT : Does anyone wanna beta with me on XBC?

BTW - You will have to host the party...
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Post by GametagAeonFlux »

It looks cool, but the terrain available to the vehicles doesn't make them very useful. Although now, the Wraith really can be used as an artillery vehicle like it was meant to be. :D
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Post by foxfanatic23I7 »

isnt it containments sbsp that makes the machs not green, and anyway, you can just null the ltmp, or shaderswap, that gets rid of the green glow as well.
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Post by Kewl-Aid »

GametagAeonFlux wrote:It looks cool, but the terrain available to the vehicles doesn't make them very useful. Although now, the Wraith really can be used as an artillery vehicle like it was meant to be. :D
THX! And , when I lowered the water level, it really made the terrain more available to all vehicles. Especially the warthog!
foxfanatic23I7 wrote:isn't it containments sbsp that makes the machs not green, and anyway, you can just null the ltmp, or shaderswap, that gets rid of the green glow as well.
Yes, but Zanzibar's works as well. And if shader swapping gets rid of the green glow as well, then that would probably be the best way to go. (I wanted a log cabin look anywayz!)
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Post by foxfanatic23I7 »

Yes, shader swapping gets rid of the green glow.
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Post by Kewl-Aid »

foxfanatic23I7 wrote:Yes, shader swapping gets rid of the green glow.
I died when I read your sig!!!!!!!!! :lol:
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Post by StalkingGrunt911 »

It's also now 4 lines of text... here comes another arguement. Anyways for that much space outside coagulation and that little amount of things outside the map don't make the mod fun. I would probably get bored of it after 5 minutes.
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Post by Kewl-Aid »

StalkingGrunt911 wrote:For that much space outside coagulation and that little amount of things outside the map don't make the mod fun. I would probably get bored of it after 5 minutes.
Okay..... Well, heres 2 things you need to understand.

#1. The mod is in beta form, I started today and Ive worked on it for like 30 minutes.

#2. The mod is made for team games- not for a single person.... :wink:
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foxfanatic23I7




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Post by foxfanatic23I7 »

8 vs 8 on this map will still be ginormous. reduce the size, or make bridges across, easy acces, and it gives the vehicles a little bit of a purpose.
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