Halo Photography
EDITED per request of Chad.
Last edited by kibito87 on Fri Nov 17, 2006 12:33 pm, edited 1 time in total.

- xheadshotmastax
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- SingingBlaze
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xheadshotmastax wrote:halo photography and not "halo postcarnage report"

Why thank you and i apologize for stepping out of line.GametagAeonFlux wrote:Those are some pretty nice games fellows, but please don't post postgame carnage reports.
SingingBlaze wrote:Postgame Carnage Reports is pratically just sawing, ohhh look how 1337 I am. Please post real halo pics as Gametag said.

lol I am oh so 1337 it's ridiculous


- theycallmechad
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"lol" it looks like cheating to be quite honest with you (not saying it IS cheating, though).
I honestly wouldn't mind if you removed the pictures so as to not make me scroll down to see actual "Halo Photography" images.
To keep on topic, here's a couple old shots:
These are dark pictures... it's hard to see what's going on, so use your imagination.


I honestly wouldn't mind if you removed the pictures so as to not make me scroll down to see actual "Halo Photography" images.
To keep on topic, here's a couple old shots:
These are dark pictures... it's hard to see what's going on, so use your imagination.


- foxfanatic23I7
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because no one has found the values to make the gondola look like the gondola launch pad. BUT! If TBeezie would reply and tell me how he got Zanzibar's lightmap to work in his mod - then I wouldn't have this problem, now would I?foxfanatic23I7 wrote:why pitch black?
EDIT : Does anyone wanna beta with me on XBC?
BTW - You will have to host the party...
*Sig Removed* Read Rules ~Halomods Staff
- foxfanatic23I7
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THX! And , when I lowered the water level, it really made the terrain more available to all vehicles. Especially the warthog!GametagAeonFlux wrote:It looks cool, but the terrain available to the vehicles doesn't make them very useful. Although now, the Wraith really can be used as an artillery vehicle like it was meant to be.
Yes, but Zanzibar's works as well. And if shader swapping gets rid of the green glow as well, then that would probably be the best way to go. (I wanted a log cabin look anywayz!)foxfanatic23I7 wrote:isn't it containments sbsp that makes the machs not green, and anyway, you can just null the ltmp, or shaderswap, that gets rid of the green glow as well.
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- foxfanatic23I7
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- StalkingGrunt911
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Okay..... Well, heres 2 things you need to understand.StalkingGrunt911 wrote:For that much space outside coagulation and that little amount of things outside the map don't make the mod fun. I would probably get bored of it after 5 minutes.
#1. The mod is in beta form, I started today and Ive worked on it for like 30 minutes.
#2. The mod is made for team games- not for a single person....

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- foxfanatic23I7
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