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SingingBlaze
Posts: 348 Joined: Sun Sep 10, 2006 6:02 pm
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by SingingBlaze » Fri Nov 17, 2006 12:58 pm
Palenque
By: SingingBlaze
This Island lies in the middle of nowhere shrouded by Mystery.
Author: __. SingingBlaze
Type: ___-- Serenity
Base: ___-. Gemini
Map Information:
[ N/A ] __ System Link
[ YES ] __ BSP Mods
[ YES ] __ Skin
[ ___ ] __ Model Injections
[ ___ ] __ Machines Added
[ ___ ] __ Biped Mods
[ ___ ] __ Vehicle Mods
[ YES ] __ Weapon Mods
[ ___ ] __ AI Added
[ ___ ] __ Injected Scripts
[ YES ] __ Teleporters Added
[ ___ ] __ Injected Sounds
[ ___ ] __ Lighting Mods
[ ___ ] __ Jmad Edits
[ ___ ] __ Physics Mods
Screenshots:
Credits:
JC for the original idea.
Scotty for telling me how to skin the banshee, even though it didn't work
.
Headshot for bein 1337.
All the program-makers.
Bugs (1st full mod bound to be some:P)
Nulled shaders of trees by accident and couldn't get them back.
Banshee skin is bad.
Attachments
Palenque.serenity
Teh Patch! (9.43 MiB) Downloaded 311 times
brian151337
Posts: 52 Joined: Sun Aug 20, 2006 11:36 am
Location: Fort Bragg, North Carolina, US
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by brian151337 » Fri Nov 17, 2006 1:05 pm
looks great
but is this a map where you are playing on top of the map the whole time or can you jus go up there?
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Fri Nov 17, 2006 1:10 pm
Thats awesome.
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Fri Nov 17, 2006 1:16 pm
looks nice
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Fri Nov 17, 2006 1:22 pm
Not bad. What did you exactly skin all it looks like is the cliffs... =/
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Fri Nov 17, 2006 1:25 pm
it says in his post, the banshee, and more, but nice mod the forums a little slow since the general chat board.
Ghetto Green
Posts: 156 Joined: Wed Mar 09, 2005 10:10 am
Location: Wouldn't you like to know
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by Ghetto Green » Fri Nov 17, 2006 1:58 pm
You can get the shaders back for the trees with ADI. Just open the tree tag, look for the nulled shader and replace it.
SingingBlaze
Posts: 348 Joined: Sun Sep 10, 2006 6:02 pm
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by SingingBlaze » Fri Nov 17, 2006 2:07 pm
StalkingGrunt911 wrote: Not bad. What did you exactly skin all it looks like is the cliffs... =/
Lawl. Look at the bases man they were once yellowy-brown concrete with a different pattern. Now they are a sort of Mayan grey with a different concrete texture.
JesseCuster
Posts: 400 Joined: Fri Apr 29, 2005 9:35 am
Location: where the beer is the best. Team: Halo Gama
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by JesseCuster » Fri Nov 17, 2006 2:19 pm
Huu i love it...nice idea..
and thanks for credit
Long time ago i made a mod like this to play around the map...but i never released it...with this water it looks very nice...
good job
PS: some trees would be nice and what up with the **** edges around the map...(the messd up with the bsp..hope u know what i mean)
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Fri Nov 17, 2006 2:50 pm
I saw that I just didn't think it changed. I don't really like the bases skin but other than that it's good. I will play this mod later on so I'm not just judging by the pictures.
Banshee ceiling is raised higher right?
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Fri Nov 17, 2006 2:55 pm
Nice use of the water man. And I've used that texture before =P.
Its nice.
SingingBlaze
Posts: 348 Joined: Sun Sep 10, 2006 6:02 pm
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by SingingBlaze » Fri Nov 17, 2006 3:35 pm
I was going for a sort of Mayan Concrete texture. I'll try that Ghetto Green. Thanks.
At JC, do you mean the death thing when you walk of the side? Cus thats the downside of removing invisible barrier. Also I may add some trees and post an update if I can be bothered. I ask you please play this. Pics don't do anything justice.
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Fri Nov 17, 2006 5:56 pm
nice, good idea i like will try when i get home tommoro for sure
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Fri Nov 17, 2006 6:27 pm
Looks good.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
-Legendary-
Posts: 2272 Joined: Mon Aug 02, 2004 8:06 pm
Location: SC
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by -Legendary- » Fri Nov 17, 2006 6:39 pm
Looks great.Although I do hate playing on the outside of maps.
But yours looks pretty nice!.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Fri Nov 17, 2006 7:29 pm
nice mod
. this is the same texture i used for my graveyard 2 mod on sanctuary
Not Removing This
rjstud
Posts: 11 Joined: Fri Sep 29, 2006 9:10 pm
Location: none
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by rjstud » Fri Nov 17, 2006 9:38 pm
is it just water level changed and vehical spawns or is ther weapon mods?
rjstud
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Fri Nov 17, 2006 9:42 pm
no, actualy water was ADDED to the sbsp, then the barriers were removed, he skinned the cliffs with an awsome texure, as well as the bases, moved teleprters, and moved objective locations, and did plenty of other things as well.
BTW: looks awosme
LostWithin
Posts: 483 Joined: Mon Jul 17, 2006 4:10 pm
Location: Massachusetts Team:FoxHalo.com
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by LostWithin » Sat Nov 18, 2006 4:36 am
I dunno why, but it looks like a pond to me. But still, that is great for a first mod.
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