MonoxideC's discussion of SP>MP on IRC

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Veegie




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MonoxideC's discussion of SP>MP on IRC

Post by Veegie »

<MonoxideC> keep in mind this isn't a step by step tutorial - it's ageneral overview so that people are are trying to figure it out cna make sure they are doing things right
<MonoxideC> ok first things first - you have to extract the bsp from the SP map that you want
<MonoxideC> that includes all of the dependencies, which will be things like bitms, shaders, sounds, etc
<MonoxideC> you can't do this with hmt3
<MonoxideC> it requires a custom tool - hmt3.5 will have something to do this
<Gil27> can 3.3 do it?
<SuperSunny> or hex workshop I believe, but harder
<MonoxideC> yeah gil it hink so
<MonoxideC> well super, in hex workshop you cant do it because you need the hundreds of dependencies as well
<MonoxideC> then you have to batch extract a MP map so you have all the individual resources
<MonoxideC> now - when you batch extract a map, hmt creates a file called mapname.sbsp.meta
<MonoxideC> that is NOT the bsp
<MonoxideC> it is the file header, EVERY bsp in the map, and all of the models
<MonoxideC> so what you have to do, is seperate the file header, bsp, and models in the MP map into seperate files
<MonoxideC> then, you can build the file header, SP bsp you wanna use, and the models into a new file
<MonoxideC> that's why some of you are getting garbage data for your filenames after you try to build
<SuperSunny> mono, that has to do with gren's magic tut, right?
<MonoxideC> yes
<MonoxideC> so whatyou have to do, is calculate the new index offset and modify HMT to build it there instead of the index offset of the original map
<MonoxideC> hmt3.5 has a prompt where you can manually specify the offset
<MonoxideC> then you can build the map and it will open in HMT
<MonoxideC> but you stiull have to correct some values
<MonoxideC> the sbsp has it's own magic value
<MonoxideC> it's specified int he scnr - you have to fix that value, or SE can't open the map and neother can halo, of course
<MonoxideC> that's pretty much all there is to it
<MonoxideC> generally speaking, anyway
<MonoxideC> it's not complicated at all, it just can't be done without tools and hmtv3 can't do it
<MonoxideC> it's more complicated on xbox, because bitmaps and sounds are stored int he file
<MonoxideC> and there is a size limit on xbox too, so it would probably take some manual tweaking to make sure everything is small enough


That was given directly off of IRC
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Post by gmp_gmp »

wow ill try it whenever it comes out, hmt 3.5
h4xmb? mb.
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Post by HunterXI »

when 3.5 comes out, there will probably be a tut right in the readme...
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Post by Veegie »

bump for some peeps
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
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Post by EqUiNoX »

nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?
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Post by argrn »

now will all u winers stop wining about how mono is giving any information out?
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Post by maca_§ »

Equinox wrote:nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?
lol whatever it is
its funny
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Post by DHalo »

I think it's a mutated llama
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Post by halofan141 »

DHalo wrote:I think it's a mutated llama
llama camper!
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Post by MasterNeoChief »

Mono is already done with HMT...
He wants the AOTCR to finish...
Anyway, whats the magic?
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Post by halofan141 »

MasterNeoChief wrote:Mono is already done with HMT...
He wants the AOTCR to finish...
Anyway, whats the magic?
Read gren's tuts
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Post by EqUiNoX »

vegito: i am editing to make it even funnier, but I am having no sucess, and it sure is taking a long time to make the conversion.

HAPPY 600 TO ME!!!
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Post by HunterXI »

Equinox wrote:vegito: i am editing to make it even funnier, but I am having no sucess, and it sure is taking a long time to make the conversion.

HAPPY 600 TO ME!!!
yeah, I tried editing the smiley now in Equinox's sig, but Flash MX just doesn't do teh job :(

happy 600 to you Jonnypoo!
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Post by Moltenar »

I changed it a bit and sent it off to my friend and boy was he amazed :D
and when i told him that the one was fake boy was he mad!!
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Post by HunterXI »

Moltenar wrote:I changed it a bit and sent it off to my friend and boy was he amazed :D
and when i told him that the one was fake boy was he mad!!
haha laff at those believen' biatches! I'll probably pull the same thing on one of my friends :P
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Post by Kamatzu »

Equinox wrote:nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?
Hes been done with it for a long time...hes just waiting for his AotCR to come first :D

EDIT: bah...master cheif said it already :roll:
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Post by Zeus »

It said something about Hex editor, does this mean it is possible now?
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Post by Lamb »

Zeus wrote:It said something about Hex editor, does this mean it is possible now?
Nope nope nope, unless you manually extracted all the bitmaps and other dependencys. Instead of fiddling with the hex editor I would wait for 3.5 and then try the hex editor... "<MonoxideC> well super, in hex workshop you cant do it because you need the hundreds of dependencies as well"
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Post by MasterNeoChief »

Kamatzu wrote:
Equinox wrote:nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?
Hes been done with it for a long time...hes just waiting for his AotCR to come first :D

EDIT: bah...master cheif said it already :roll:
hehe...
BEAT YA!
Anyway, is there a date scheduled?
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Post by Veegie »

When its done :p
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