Need some new ideas for automating the process

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{TLS}Udie





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Need some new ideas for automating the process

Post by {TLS}Udie »

After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.

Thanks,
{TLS}Udie
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striderdude





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Post by striderdude »

make promethius :P
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Re: Need some new ideas for automating the process

Post by metkillerjoe »

{TLS}Udie wrote:After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.

Thanks,
{TLS}Udie
Using what you know about tool errors, make a modifier for 3ds max that tells you what error you have where. It'd make life much easier not to have to export compile then import the .wrl file every time :) .
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Re: Need some new ideas for automating the process

Post by striderdude »

metkillerjoe wrote:
{TLS}Udie wrote:After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.

Thanks,
{TLS}Udie
Using what you know about tool errors, make a modifier for 3ds max that tells you what error you have where. It'd make life much easier not to have to export compile then import the .wrl file every time :) .
Gmax to :P
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crackcocaine
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Post by crackcocaine »

you should make a plug in for 3ds max 4.2 that imports and exports .obj files.
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metkillerjoe




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Post by metkillerjoe »

I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
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{TLS}Udie





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Post by {TLS}Udie »

metkillerjoe wrote:I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
I am talking about Post 3ds max stuff (I'm learning maxscript, but I haven't learned much)
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crackcocaine
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Post by crackcocaine »

metkillerjoe wrote:I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
doesn't blitzkrieg for max 5 or 6 work for 7 and 8, so shouldn't work for 9?
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Post by {D »

crackcocaine wrote:
metkillerjoe wrote:I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
doesn't blitzkrieg for max 5 or 6 work for 7 and 8, so shouldn't work for 9?
It doesn't for max 9, I tryed it. I used the JMS exporter that The ghost made.
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