How would I go about making Master Chief smaller?
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- Posts: 55
- Joined: Fri Oct 01, 2004 4:30 pm
- Location: Antioch IL
How would I go about making Master Chief smaller?
Im going to start our second season in machinima with halo 2 and I am wondering how I would make the masterchief shorter, such as a midget spartan? any help would be appreciated.
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- Posts: 55
- Joined: Fri Oct 01, 2004 4:30 pm
- Location: Antioch IL
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- Posts: 583
- Joined: Tue Apr 18, 2006 3:23 pm
- Location: Earth
there are three ways i can think of
1. script it so a player is smaller, harder than it sounds
2. resize the model and try to fix the arms and stuff manualy
3. have the guy that is suposed to be small host the game while using the halo trainer that has the size option.
1. script it so a player is smaller, harder than it sounds
2. resize the model and try to fix the arms and stuff manualy
3. have the guy that is suposed to be small host the game while using the halo trainer that has the size option.

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ok first you will need ADI and and the latest model plugin these can be obtained from halomaps.com and haloplugins.com
1) ok first open up the map in ADI then scroll to the model tag.
2) fing masterchief_mp or elite_mp and open it up in the tag editor.
3) now you want to make him smaller so find
Bounding x (high)
Bounding y(high)
Bounding z (high)
and take off 1 or two numbers off the end for all of them(make shure you take off the same amount of numbers for each or you could end up short and fat)
then save resign and ftp it to your xbox
1) ok first open up the map in ADI then scroll to the model tag.
2) fing masterchief_mp or elite_mp and open it up in the tag editor.
3) now you want to make him smaller so find
Bounding x (high)
Bounding y(high)
Bounding z (high)
and take off 1 or two numbers off the end for all of them(make shure you take off the same amount of numbers for each or you could end up short and fat)
then save resign and ftp it to your xbox
...Or you can just locate the tag in entity, then goto tools>plugins>model resizer, and type what scale you want it to be relative to the orignal, but then you will still have to relocate markers and bones.
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