making landmines

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do you think landmines should be in halo?

yes
5
83%
no
1
17%
maby
0
No votes
 
Total votes: 6

mapmaster





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making landmines

Post by mapmaster »

ok i though of an asum idea but i will not say so it will stay original. but i need a cuple of things (i will post when done though)
ok
1) how would i make a landmine put it into the game then make shure when about 1 foot inftront of it it explodes.

2)how do i flip or change the postition of an object in entitys bsp viewer.

3) can some one please help me with AI in my other post.

thanks
a mammoth




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Post by a mammoth »

1)I would try doing that with scripting or AI. I don't know anymore along those routes though.
2)P8ntballer24 wrote:
P8ntballer wrote: Enity and You
.:Offical Guide:.
By P8ntballer

--Features

-BSP Viewer/Spawn Editor
Go to sbsp tag then tools then raw data editor.

-Bitmap Viewer/Save
Go to Bitm tag then select any then on right side theres a box with screenshot of Bitmap. Right click to save.

-Model Viewer
Go to mode tag and select any tag and go tools the raw editor then it will opena

box. To move press "w"S"A"D"Z"X" or also hold left click on camera move.

-Proper Chunk Cloner
Go into any tag and look at reflexives and right click on the reflexive number or name and right click clone chunk.

-Builder with BSP Injection and Sound Injection (also Drag and Drop)
To use simply ethier first select 'Parsed' then drag and drop or click "Recursive" and 'Parsed' and then 'Sounds' is optional. Then save then open new map and hit build and select info file.

-Tag/Recursive Duplicator
To use select a tag then right click Duplicator of your choice.

-Tag Overwriter
To use select a tag then right click then click Overwrite Meta this add a bigger meta over the meta.

-Hex Editor
To use select a tag and hit Tools then Hex Editor.

--Notes:
-Currently can't convert bigger SP meta then MP meta sizes.

-To duplicate chunks with a goof tag in place you must rename the goof tag (from

insolnce plugin) to goof.ifp2 then put in plugins folder then open enity before

opening a map go to tools uptop and hit "format plugins"

-Controls for SBSP Viewer-
W=Foward
S=Back
A=Left
D=Right
X=Up
Z=Down
Hold Right mouse button to view around

-Item Buttons

Left Click=Select/Unselects Item
Up Arrow=Item Moves Forward
Down Arrow=Item Moves Backwards
Left Arrpw=Item Moves Left
Right Arrow=Item Moves Right
PG UP=Item Rises
PG Down=Item Lowers
Left Click(hold) + shift + move mouse=Tilts Item North/South
Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object
Left Click(hold) + alt + move mouse=Tilts Item East/West

Increase camera speed + (plus sign)
Decrease camera speed - (minus sign)

-Hold control, shift, or alt and use the left mouse button will rotate selected object.
-Select more then one object at a time try click the box not the object.
-Enity can move over 'most' sounds to other maps.
-Enity is not designed for MP to SP you may try but good luck!

Next Version (May Change)
-Meta Editor to edit tags
-Build feature to Map Bulid enitre maps
-Transfer larger BSP's through Build Map Feature
-Faster Duplicator

--Bugs
-Screws up Assult Gametype
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turk645




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Post by turk645 »

for the landmine the only thing i can think of would be a sript that finds the distance of the closest object, making the landmine have health through the hlmt, and explodes by forcing it to "die" when something gets close. this way it should be able to be blown up by a projectile if shot at and alows more flexability with the explosion effect.
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Ghetto Green





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Post by Ghetto Green »

You could probably add a timer too. Otherwise, when you throw it down it would explode. Also gives you time to take cover.
mapmaster





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Post by mapmaster »

so after i make a modle inject it into the game how would i go about doing that
leorimolo





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Post by leorimolo »

I tried making a mine with scripts its impossible unless some one can make someone automatically pick up a weapon. then i would use the "if unit has weapon script"

to make a mine make master chief really heavy and then make a fusion core really light.
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turk645




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Post by turk645 »

i though you ment having mines start on the map. if you want the mines to be a weapon then i dont know if a script can help.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
mapmaster





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Joined: Mon Nov 06, 2006 2:21 pm

Post by mapmaster »

well i kinda want it on the map when i start. so how would i do that
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Post by Ghetto Green »

You would need to clone some chunks in the Netgame Equipment and then place them in the map using Entity's BSP viewer. The Netgame equipment is used to spawn blocs, weapons, vehicles, etc.
leorimolo





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Post by leorimolo »

Ghetto Green wrote:You would need to clone some chunks in the Netgame Equipment and then place them in the map using Entity's BSP viewer. The Netgame equipment is used to spawn blocs, weapons, vehicles, etc.
no it inst, you use the scnr to spawn things, also the net game equip is for SLC(system link compatible).

To doom what I mean by picking up a weapon is when you are in cairo weaponless you automatically pick up a weapon, then use a script to kill the player or cause an explosion when a weapon is picked up.
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Post by Ghetto Green »

But then you wouldn't be able to carry any weapons. Isn't there a way to make the player pick up the weapon while he's holding another weapon?
a mammoth




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Post by a mammoth »

Jst to clear things up...
-Netgame equipment is only used to spawn weapons, powerups and vehicles.
-Predicted resources are for sys link.
-Bloc placement and bloc palette is for spawning blocs.
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