Trying to make a custom vehicle, didn't really do anything to it gave it a simple animation just so it woulid have one. When I try to put it in sapien, sapien crashes. My debug.txt file shows this:
11.06.06 00:21:01 sapien pc 01.00.00.0609 ----------------------------------------------
11.06.06 00:21:01 reference function: _write_to_error_file
11.06.06 00:21:01 reference address: 401b13
11.06.06 00:21:01 Couldn't read map file './sapienbeta.map'
11.06.06 00:21:01 CreateDevice succeeded with refresh rate = 0
11.06.06 00:21:02 Increasing sound decompression buffer size to 1048576 bytes
11.06.06 00:21:05 WARNING: 1 clusters in structure_bsp levels\weapontest\weapontest have no background sound or sound environment.
11.06.06 00:21:05 local player 0, weapon (0x0), deleted unexpectedly
11.06.06 00:21:28 EAX: 0xFFFFFFFE
11.06.06 00:21:28 EBX: 0x00000001
11.06.06 00:21:28 ECX: 0x0012BF40
11.06.06 00:21:28 EDX: 0x000002CC
11.06.06 00:21:29 EDI: 0x0012BF40
11.06.06 00:21:29 ESI: 0x00000000
11.06.06 00:21:29 EBP: 0x0012BE18
11.06.06 00:21:29 ESP: 0x0012BE08
11.06.06 00:21:29 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.06.06 00:21:29 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)
I have all the files for the vehicle I think, except a physics file for now. I just wanted to put it in the map to see if master chief would sit in it. Anyhelp appreciated.
Custom vehicle problem sapien crashing.
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striderdude I don't know, those people should be shot i tell ya!
If anyone is wondering and since there seems to be a lack of information on such things. I found that Sapien and halo will crash with exception halt if (in the vehicle.model_animations tag) UNITS\WEAPONS\WEAPON TYPES is blank so i set it to gun. I was able to get it in sapien and halo, animate it. Just can't seem to make it go anywhere even though I have physics applyed. The forward animation works but its just sitting still.
Hrm, I could of sworn that I pasted the debut.txt info. Gee must not have even though it's there.... Which doesn't really explain anything, it does have the word weapon in it, but like that tells you really whats wrong.
If anyone is wondering and since there seems to be a lack of information on such things. I found that Sapien and halo will crash with exception halt if (in the vehicle.model_animations tag) UNITS\WEAPONS\WEAPON TYPES is blank so i set it to gun. I was able to get it in sapien and halo, animate it. Just can't seem to make it go anywhere even though I have physics applyed. The forward animation works but its just sitting still.
Hrm, I could of sworn that I pasted the debut.txt info. Gee must not have even though it's there.... Which doesn't really explain anything, it does have the word weapon in it, but like that tells you really whats wrong.
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Managed to get it moving, I copied the names of all the warhog markers put them in 3ds exported my model with the same marker names deleting the ones that weren't needed. Tweaked around a bit and determined that I had to set the friction type and radius more correctly. For my front tire and back tires. Everything works ok now, I just need to figure out how to make it look better than it does. Here's some snapshots of what I'm working on:


And a small 3mb low res video of it in game testing only.
http://www.scifix.com/images/temp/tricy ... letest.avi
As you can see it's just dull solid colors giving off no eh metally look or whatever it's called. I need to edit something in the shaders right? I have an engine/movement sound i'd like to add to it but I can't figure out how.


And a small 3mb low res video of it in game testing only.
http://www.scifix.com/images/temp/tricy ... letest.avi
As you can see it's just dull solid colors giving off no eh metally look or whatever it's called. I need to edit something in the shaders right? I have an engine/movement sound i'd like to add to it but I can't figure out how.

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