[Map] Asis Beta
-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
Or being able to fly a LS, Pelican...It now possible!M9 HE-DP Grenade wrote:making big maps filled with ships and other vehicles isn't totally pointless. The gameplay is usually unbalanced but people make stuff like this just to see if it can be done. Remember when people used to say it was near impossible to fly a covie dropship? Guess they were wrong.


-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
-
- Posts: 14
- Joined: Fri Jul 21, 2006 11:31 am
- Spartan-343
- Posts: 120
- Joined: Fri Jun 02, 2006 6:05 pm
- Location: at the store buying kegs of dynamite
true
if all u put in a maps is random stuff that u threw in there to c if it works
it will most likely be horribly unbalanced and really glitchy*plays minor 2nd on piano*
i agree, ppl shud actually test their maps before they release them
its such a shame that ppl never play on the maps that are well balanced
Anyways back on topic
if all u put in a maps is random stuff that u threw in there to c if it works
it will most likely be horribly unbalanced and really glitchy*plays minor 2nd on piano*
i agree, ppl shud actually test their maps before they release them
its such a shame that ppl never play on the maps that are well balanced
Anyways back on topic
Come over to the dark side.........I have cookies
-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
It's not like you HAVE to download the mapDay of the Kiwis wrote:It's not that it's a problem of trying new things but just throwing things in that sound like good ideas regardless of how it affects gameplay. If the sole purpose of a map is to see if something can be done, then it shouldn't be released.

- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
Update, not that any of you would really care, this is more for the people that actually like the map
- Attachments
-
- asis.rar
- UNSC Asis Beta Map
- (9.09 MiB) Downloaded 104 times

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
- Spartan-343
- Posts: 120
- Joined: Fri Jun 02, 2006 6:05 pm
- Location: at the store buying kegs of dynamite
- Spartan-343
- Posts: 120
- Joined: Fri Jun 02, 2006 6:05 pm
- Location: at the store buying kegs of dynamite
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
As a side note to those who downloaded it here (most people downloading the map are on halomaps.org, so they already know this):
There is a bridge in this one, but you have to spawn it manually because I never scripted it to spawn and it's inside of the wall (the center marker).
Do this:
object_create der_bridge
And it'll spawn.
There is a bridge in this one, but you have to spawn it manually because I never scripted it to spawn and it's inside of the wall (the center marker).
Do this:
object_create der_bridge
And it'll spawn.

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
I didn't forget, I didn't do it. Do you really need the lights in that half of the ship on a beta meant for testing the model?

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
Does the bridge have a pilot seat?FleetAdmiralBacon wrote:As a side note to those who downloaded it here (most people downloading the map are on halomaps.org, so they already know this):
There is a bridge in this one, but you have to spawn it manually because I never scripted it to spawn and it's inside of the wall (the center marker).
Do this:
object_create der_bridge
And it'll spawn.

- Spartan-343
- Posts: 120
- Joined: Fri Jun 02, 2006 6:05 pm
- Location: at the store buying kegs of dynamite
-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
- Spartan-343
- Posts: 120
- Joined: Fri Jun 02, 2006 6:05 pm
- Location: at the store buying kegs of dynamite