Properly Add a Second Trigger Without Screwing Something Up
Properly Add a Second Trigger Without Screwing Something Up
So I want to add a second trigger without duping the carbine because I want to add a second trigger to every weapon and don't want to increase my map size a lot. I've already tried taking the carbine meta than overwriting the BR's meta, then fixing all the dependencies and resources to the way I like them. It worked but when I tried the same technique with the sniper it failed and entity crashed and my map didn't work. So is there any way to properly add second triggers more than once.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
add chunks get the new plugin at halo plugins

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I do add chunks (btw when I think chunks, I think food, now I'm hungry), when I do clone the projectile chunk it comes up with many broken idents and the idents have the same offset as the original, and it does not function in game.
I update the ent plugin right? If so I have the lastest one for the weap.
I update the ent plugin right? If so I have the lastest one for the weap.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
you have to clone a trigger as well and then link the new trigger with the new projectile by chunk reference

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
1. clone a trigger reflexive chunk
2. clone a projectile chunk
3. in trigger reflexive enter chunk number in "Proj Used(1)(index)" to the chunk number of the new projectile ie 1(0 being 1st)
[optional to give 2 separate magazines ie rockets and bullets]
4. clone a magazine chunk
5. in projectile reflexive enter chunk number in "Magazine(index)" to the chunk number of the new magazine ie 1(0 being 1st)
[/optional]
6. change values for desired effect
2. clone a projectile chunk
3. in trigger reflexive enter chunk number in "Proj Used(1)(index)" to the chunk number of the new projectile ie 1(0 being 1st)
[optional to give 2 separate magazines ie rockets and bullets]
4. clone a magazine chunk
5. in projectile reflexive enter chunk number in "Magazine(index)" to the chunk number of the new magazine ie 1(0 being 1st)
[/optional]
6. change values for desired effect

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
Thats what I do, yet it sometimes it will either freeze or it won't work propeply. IE. the gauss turret L trigger will only shoot forwards relative to the hog, not the way the turret is facing and I lost the firing effect.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
odd try changing the marker

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
Just rebuild the tag manually...extract the weapon meta with ADI, open up the meta.data in notepad and the .meta in a hex editor. Locate the projectile reflexive data and copy the entire "chunk", then paste it at the end of the meta, paste a second one as well. Then all you have to do is edit the meta.data info to point to the new projectile reflexive location. The entire process shouldn't take more than a few minutes...
(I know this is a bump but, its better than making a new topic)
OK, I can now properly make a second trigger using the carbine's projectile reflexive than adjusting to the normal, but also about the second trigger on the turret, I really have no clue how to fix that. And what marker would i change?
OK, I can now properly make a second trigger using the carbine's projectile reflexive than adjusting to the normal, but also about the second trigger on the turret, I really have no clue how to fix that. And what marker would i change?
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth