Properly Add a Second Trigger Without Screwing Something Up

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a mammoth




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Properly Add a Second Trigger Without Screwing Something Up

Post by a mammoth »

So I want to add a second trigger without duping the carbine because I want to add a second trigger to every weapon and don't want to increase my map size a lot. I've already tried taking the carbine meta than overwriting the BR's meta, then fixing all the dependencies and resources to the way I like them. It worked but when I tried the same technique with the sniper it failed and entity crashed and my map didn't work. So is there any way to properly add second triggers more than once.
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xzodia




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Post by xzodia »

add chunks get the new plugin at halo plugins
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a mammoth




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Post by a mammoth »

I do add chunks (btw when I think chunks, I think food, now I'm hungry), when I do clone the projectile chunk it comes up with many broken idents and the idents have the same offset as the original, and it does not function in game.

I update the ent plugin right? If so I have the lastest one for the weap.
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xzodia




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Post by xzodia »

you have to clone a trigger as well and then link the new trigger with the new projectile by chunk reference
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Post by a mammoth »

How do I do that (I feel like a noob).
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xzodia




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Post by xzodia »

1. clone a trigger reflexive chunk
2. clone a projectile chunk
3. in trigger reflexive enter chunk number in "Proj Used(1)(index)" to the chunk number of the new projectile ie 1(0 being 1st)

[optional to give 2 separate magazines ie rockets and bullets]
4. clone a magazine chunk
5. in projectile reflexive enter chunk number in "Magazine(index)" to the chunk number of the new magazine ie 1(0 being 1st)
[/optional]

6. change values for desired effect
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Post by a mammoth »

Thats what I do, yet it sometimes it will either freeze or it won't work propeply. IE. the gauss turret L trigger will only shoot forwards relative to the hog, not the way the turret is facing and I lost the firing effect.
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xzodia




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Post by xzodia »

odd try changing the marker
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Post by xbox7887 »

Just rebuild the tag manually...extract the weapon meta with ADI, open up the meta.data in notepad and the .meta in a hex editor. Locate the projectile reflexive data and copy the entire "chunk", then paste it at the end of the meta, paste a second one as well. Then all you have to do is edit the meta.data info to point to the new projectile reflexive location. The entire process shouldn't take more than a few minutes...
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Post by a mammoth »

(I know this is a bump but, its better than making a new topic)

OK, I can now properly make a second trigger using the carbine's projectile reflexive than adjusting to the normal, but also about the second trigger on the turret, I really have no clue how to fix that. And what marker would i change?
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