The entire map is skinned to look like burial mounds. Every covenant vehicle (except banshee) is skinned to blend in more with the map instead of being a bright purple. There is a shadow(creep) added inside the base for extra transportation.
Screenshots:
Mainmenu
Overall Shots^
Others
Creep^
Spectre^
^Ghost
^Yeah Boiiiiiiii
^Note to self: Ghost+Mine=BOOM
Credits:
Farklem for Dothalo
Brok3n Halo for Entity
Adobe for Photoshop
Bungie for Halo
StalkingGrunt for helping me with UberScreenShot Tool
Thats all i can remember but thanks to anyone i forgot
This is my first mod and also, serenity wasnt working for me so if anyone could make one itd be greatly appreciated.
looks pretty good but since you skinned most of the covanent vehicles, why not skin the banshee looks pretty good. too many pics of the ghost. just sugesting: you should try to make this an AI mod. it would look awsome
Yeah thanks for the feedback guys, and itd be pointless to make a ramp out there becuase the ribs have no collision, you would have to make a custom collision model which i have no idea how you would possibly do. and im not gonna add ai just because i have no idea how to and it would ruin the feel of the map, and i didnt skin the banshee because i couldnt figure out the correct bitmap to skin
Phaile wrote:Yeah thanks for the feedback guys, and itd be pointless to make a ramp out there becuase the ribs have no collision, you would have to make a custom collision model which i have no idea how you would possibly do. and im not gonna add ai just because i have no idea how to and it would ruin the feel of the map, and i didnt skin the banshee because i couldnt figure out the correct bitmap to skin
yeah, thanks to me your going to add AI. jk but the banshee bitmap is (objects/vehicles/banshee/bitmaps/banshee_plate)
You could give the ribs collision by spawning them through mach tag. and the ramp idea in my opinion would be pointless because what would be the point. it is just like saying build a ramp just to get out of the level. ther is nothing new and there is no point of going up there just to see the burialmounds ribs. my opinion
if u know how to add ai well send me a pm and well talk about it, and the ribs are actually containment gates with the rib html spawned throught the itmc so... yea
The banshee is usually quite annoying to skin, I would suggest shader swapping the banshees shader to a less annoying one and then skinning it from there. Otherwise it doesnt work that great.
Phew I was wondering what the thing outside the level was. To me it looked like cardboard in the second pic but in the third it looked better. The vehicle skins looks really nice too. 8/10 Just because the ribs don't have collision. JK ( I actually gave it that because it is really easy and has probably been done before but the vehicles are what made it better.)
Thanks for the credit. =D No one has really ever gave me credit for something like that.
SingingBlaze wrote:The banshee is usually quite annoying to skin, I would suggest shader swapping the banshees shader to a less annoying one and then skinning it from there. Otherwise it doesnt work that great.
Banshee is a simple vehicle to skin...Simple as the warthog...But people always seem to skin that abobination until there's no tomorrow...
Is the skin just ripped straight from burial mounds or just custom made to have a similar feel...
This collaboration is not endorsed by Halomods
Technically its only me animating though
Really? I always get a horrid purple glare. Warthog skins are teh suck. I thinks its because people find it easier to picture how the warthog will look once skinned.