Impact Zone ll Phaile

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What do you think

Amazing
7
24%
Good
15
52%
Alright
6
21%
Bad
1
3%
 
Total votes: 29

Phaile





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Impact Zone ll Phaile

Post by Phaile »

Impact Zone
By: Phaile
  • After the Covenant shot down Nasa's new rocket, an all out battle has begun for the claiming of its precious cargo.



    Author: __.Phaile



    Type: ___--SPPF
    Base: ___-.Containment

    Map Information:
    [ YES ] __System Link
    [ ___ ] __BSP Mods
    [ YES ] __Skin
    [ ___ ] __Model Injections
    [ ___ ] __Machines Added
    [ ___ ] __Biped Mods
    [ ___ ] __Vehicle Mods
    [ ___ ] __Weapon Mods
    [ ___ ] __AI Added
    [ ___ ] __Injected Scripts
    [ ___ ] __Teleporters Added
    [ ___ ] __Injected Sounds
    [ YES ] __Lighting Mods
    [ ___ ] __Jmad Edits
    [ ___ ] __Physics Mods




Mods:

The entire map is skinned to look like burial mounds. Every covenant vehicle (except banshee) is skinned to blend in more with the map instead of being a bright purple. There is a shadow(creep) added inside the base for extra transportation.


Screenshots:
  • Mainmenu
    Image

    Image
    Image
    Image
    Overall Shots^
    Others
    Image
    Image
    Creep^
    Image
    Image
    Image
    Spectre^
    Image
    Image
    Image
    Image
    ^Ghost

    Image
    ^Yeah Boiiiiiiii
    Image
    ^Note to self: Ghost+Mine=BOOM



Credits:

Farklem for Dothalo
Brok3n Halo for Entity
Adobe for Photoshop
Bungie for Halo
StalkingGrunt for helping me with UberScreenShot Tool
Thats all i can remember but thanks to anyone i forgot


This is my first mod and also, serenity wasnt working for me so if anyone could make one itd be greatly appreciated.
Attachments
Impact Zone.zip
Impact Zone.sppf.rar
Just UnRar and apply to containment.map
(7.74 MiB) Downloaded 182 times
Trout





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Post by Trout »

Nice skin. Maybe you should make a ramp to get outside the map to use the Burial Mounds "area." It seems kind of pointless right now.

The skin seems simple, but it easily changes the feel of the map.

EDIT: You should also skin the buildings :wink:
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Post by Monkey Terd »

Sexii vehicle skins.
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yodoo17





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Post by yodoo17 »

good job on the skinnning
yeah go hanna yea
OwnZ joO




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Post by OwnZ joO »

Pretty good job. I think this looks better than the original, but I don't really like snow maps.
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Post by Vicarious »

very nice, and seeing as how this is your first mod ... I'll expect some really good things from you later on :wink:
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xlRainlx




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Post by xlRainlx »

wow pretty good. 8.5/10
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uncutshadow





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Post by uncutshadow »

looks pretty good but since you skinned most of the covanent vehicles, why not skin the banshee :roll: looks pretty good. too many pics of the ghost. just sugesting: you should try to make this an AI mod. it would look awsome
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Post by GametagAeonFlux »

The Spectre and Creep look great.
uncutshadow





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Post by uncutshadow »

Trout wrote:Nice skin. Maybe you should make a ramp to get outside the map to use the Burial Mounds "area." It seems kind of pointless right now.

The skin seems simple, but it easily changes the feel of the map.

EDIT: You should also skin the buildings :wink:
I dont think he can add vehicles since it is part of the bsp.
Phaile





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Post by Phaile »

Yeah thanks for the feedback guys, and itd be pointless to make a ramp out there becuase the ribs have no collision, you would have to make a custom collision model which i have no idea how you would possibly do. and im not gonna add ai just because i have no idea how to and it would ruin the feel of the map, and i didnt skin the banshee because i couldnt figure out the correct bitmap to skin :oops:
uncutshadow





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Post by uncutshadow »

Phaile wrote:Yeah thanks for the feedback guys, and itd be pointless to make a ramp out there becuase the ribs have no collision, you would have to make a custom collision model which i have no idea how you would possibly do. and im not gonna add ai just because i have no idea how to and it would ruin the feel of the map, and i didnt skin the banshee because i couldnt figure out the correct bitmap to skin :oops:
yeah, thanks to me your going to add AI. jk but the banshee bitmap is (objects/vehicles/banshee/bitmaps/banshee_plate)
You could give the ribs collision by spawning them through mach tag. and the ramp idea in my opinion would be pointless because what would be the point. it is just like saying build a ramp just to get out of the level. ther is nothing new and there is no point of going up there just to see the burialmounds ribs. my opinion
Phaile





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Post by Phaile »

if u know how to add ai well send me a pm and well talk about it, and the ribs are actually containment gates with the rib html spawned throught the itmc so... yea
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SingingBlaze




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Post by SingingBlaze »

The banshee is usually quite annoying to skin, I would suggest shader swapping the banshees shader to a less annoying one and then skinning it from there. Otherwise it doesnt work that great.
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StalkingGrunt911




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Post by StalkingGrunt911 »

Phew I was wondering what the thing outside the level was. To me it looked like cardboard in the second pic but in the third it looked better. The vehicle skins looks really nice too. 8/10 Just because the ribs don't have collision. JK ( I actually gave it that because it is really easy and has probably been done before but the vehicles are what made it better.)

Thanks for the credit. =D No one has really ever gave me credit for something like that.
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Post by ScottyGEE »

SingingBlaze wrote:The banshee is usually quite annoying to skin, I would suggest shader swapping the banshees shader to a less annoying one and then skinning it from there. Otherwise it doesnt work that great.
Banshee is a simple vehicle to skin...Simple as the warthog...But people always seem to skin that abobination until there's no tomorrow...

Is the skin just ripped straight from burial mounds or just custom made to have a similar feel...
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Technically its only me animating though ;)
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SingingBlaze




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Post by SingingBlaze »

Really? I always get a horrid purple glare. Warthog skins are teh suck. I thinks its because people find it easier to picture how the warthog will look once skinned.
Phaile





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Post by Phaile »

Most of the textures are straight from burial mounds it self, but a bunch of still custom
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Post by Geo »

I like this mod a lot, in fact I will download it.
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VitaminMODS





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Post by VitaminMODS »

nice! Though please add more of a modding aspect to it I was on the line as to weather this was actually a mod.
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